An Event Suggestion: The Gela

It could be an "emergent quest" if the Gela promotion allowed different spells on the related world improvements that did what's described in the results of the quests (that all are not available for the Infernals of course), but perhaps 6 different spells available by a single promotion would be quite confusing.
 
I think I remember Kael mentioning that he preferred the idea of "emergent quests" rather than the BTS style ones. But I think this sounds amazingly awesome, so to the mod-modding!
Thanks! But you hit on something I want to address. I think this type of quest (and all quests should, really) enhances and rewards emergent quests. In effect, what I wrote takes the emergent quest of "Hyborem has appeared and is destroying the world, we must stop him before it is too late!" and gives it an epilogue.
 
The way I understand emergent quests, they're unexpected new goals that come up because of a situation that you have in your game, but might not have happened at all in another. That's what makes them fun!

If this (hard-coded) quest is going to be like an emergent quest, it has to NOT always happen. So the player doesn't feel compelled to go for Hyborem even if it doesn't fit his game (Hyborem is an ally, he isn't much of a threat, etc...).

The Gela itself is the normal reward for killing Hyborem. The player shouldn't expect anymore, so he can be happily surprised when he does get something more.

I'd actually advocate doing more to make each game feel different:
- Making Acheron a 50% event, Orthus a 75% event and raising the big apes' appearance to 25% of games, and maybe sometimes have quests related to those (other than the obvious emergent quests of capturing the beasts)
- Making many more quests, each with a low probability and special conditions to happen
- Never allow a quest to happen if you already have one, but allow you to give up on a quest whenever you want, so you don't get too busy
- Maybe add a game option to make all quests certain when their conditions are fulfilled, so people can try out a specific quest; maybe a game option to allow several quests at a time for a questing game?

Quest ideas:
- If you convert Acheron's city with Rantine and you are still at peace with the Barbarians: 50% of getting the quest to accumulate X,000 gold to convert Acheron (you're adding to his Stash :D ).

- If a barbarian beast is in the game and you have an alchemist's lab: 5% of your researchers asking you to go and kill it for ingredients to get a big bonus in that lab.

- If you're Falamar, Keelyn is an AI in the game with a good economy and a big ape is in the game: X% of Keelyn asking you to capture the ape for a huge relations bonus and 1,000 gold (which she'll begin accumulating once you begin the quest)

- You have the tower of Necromancy and body mana: possibility of a quest where killing living units now gives your units a "corpse" item promotion which has 5-10% chance to wear off (decay) every turn and can be passed around, and gives them a "deposit corpse in conservation room" ability in the city with the tower of Necromancy. Need 10-20 of those to get a massive Flesh golem (+5:strength: than normal?). Needs a timeframe, so it isn't too easy. Maybe 20 turns starting when you deposit the first corpse?
 
Quest ideas:
- If you convert Acheron's city with Rantine and you are still at peace with the Barbarians: 50% of getting the quest to accumulate X,000 gold to convert Acheron (you're adding to his Stash :D ).
Never gonna happen. Or do you know a way to gain 15 or so additional Strength with Rantine?
 
Is Acheron hostile?
Then a less likely event when you're the Clan and Acheron's City is big enough: you get the city and dragon in exchange for X,000 gold (more, then :p)
Maybe the dragon stays held, and you move him around by moving around his stash?

My point is, there are many quest possibilities
 
No, what I mean is. Rantine's spell only work if he is the strongest unit in the city.
 
yes, but then he wasn't Rantine anymore and would lose his ability to convert cities. If the ability was connected to a promotion, no problem...
 
Simpler quest: X% chance of happening when you have 200 gold before turn 50 as the Clan. You must collect X,000 gold before turn 200, and you've created the hoard: Acheron spawns in your city to protect it (and you lose the gold). But he's still not yours and remains held. You can't move the hoard. Should you become at war with the Barbs, he picks up the hoard and moves to the closest barb city to settle (or creates a barb city, or flies away to nothingness...)
Acheron can't spawn in a barb city while you're on that quest.

I think that gearing all of your resources towards gold so early can be well worth the reward; numbers can be tweaked.
 
Never gonna happen. Or do you know a way to gain 15 or so additional Strength with Rantine?

Rod of Winds and lots of air mana nodes. I think there's also a death affinity item, but that may have been removed with Barbatos.

You can also kill Orthus (with a hidden nationality unit, since obviously you can't be at war with the barbarians to move into Acheron's city) and the Gela to save yourself 3 nodes.

This is assuming elemental strength is included in the 'can take over' calculation.
 
Rod of Winds and lots of air mana nodes. I think there's also a death affinity item, but that may have been removed with Barbatos.

The Staff of Souls was not removed, it was moved from Barbatos to Ars Moriendi. It was also made stronger, so that it now provides +3 death strength + 1 death affinity instead of just the affinity.

The Scorched Staff could also be used to give fire strength.


Rantine's spell uses .baseCombatStr() though, which I'm thinking (although not certain) does not take into account affinity, except perhaps if the affinity provides physical strength. The only affinity granting promotions give Lightning, Death, and Fire strength.
 
I coded the Gela event of this topic ( with a little help from xienwolf).
Here it is. I changed some things from the initial idea to code it easier but the whole idea is here .
Great, I look forward to trying it out! Which event did you use for the Broken Sepulcher?
 
used this one
The player loses the Gela. Armageddon counter gets +10. -2 population in all your cities (except settlements). 40% chance to gain a Mane per city.

but increased the chance of having a mane to 60 percent. I wait for feedback to change it ( i think it will need a better result)
 
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