I just recently played a game with the UN where I was in war with one civilization quite hostile to me. He had been hostile the whole game and even declared war on my best neighbour and myself a couple times. I decided to take him out as he was nothing but a pain in the ass. But as he was at least technological equal in the beginning this wasn't easy at all. I used alot of times to turn my cities into military production cities. I created alot of units over time and sendt them down, when I had captured a couple of cities my population started to get a bit angry and I had to change to Police state. With Jail, police state and that national wonder mountain I was going just fine untill the UN came up. I had captured almost half of his cities when suddenly the UN had decided to put out the Universal Suffrage as a must. Then my cities was suddenly filled with red populations, these damn useless communits that wants nothing else than to be angry. This pissed me off and made me think a little.
As I see it, the UN's domination in these strategical changes is nothing but unrealistic and destroys alot of the fun. Why shall the UN make it impossible to create nukes or to play as a dictator for a time? It doesn' so in the real world, the UN was even a tool used by muslim states and dictatorships in their struggle against Israel in the 70-80's. It is impossible for the UN to make their decisions a must for every nations in the real world, and so it should be in CIV.
If we remove the must-change and replace it with a dyniamic close to the emancipation and in the same time make other civs a bit more hostile if you remove yourself from the decisions.
This way you could make nations going away from the flow abit easier to isolate just like in the real world as well. Nations that continues with Police State or Theocracy instead of free religion gets punished by creating some angry populations and a one or two minus on other civs feelings toward you.
This would make it impossible for civs to go against the UN on several standards and still be effective, but it allows a little extra freedom.
If you follow everything the UN says, you could also get an extra smily or two and get one + on other civs feelings towards you.
What do you guys think? I think it would make the civ world closer to reality in how civs react to each other and give some extra freedom to the player.
What also could be great if there was a wonder that took away your own angry population that was created by your unwill to follow UN's decisions.
As I see it, the UN's domination in these strategical changes is nothing but unrealistic and destroys alot of the fun. Why shall the UN make it impossible to create nukes or to play as a dictator for a time? It doesn' so in the real world, the UN was even a tool used by muslim states and dictatorships in their struggle against Israel in the 70-80's. It is impossible for the UN to make their decisions a must for every nations in the real world, and so it should be in CIV.
If we remove the must-change and replace it with a dyniamic close to the emancipation and in the same time make other civs a bit more hostile if you remove yourself from the decisions.
This way you could make nations going away from the flow abit easier to isolate just like in the real world as well. Nations that continues with Police State or Theocracy instead of free religion gets punished by creating some angry populations and a one or two minus on other civs feelings toward you.
This would make it impossible for civs to go against the UN on several standards and still be effective, but it allows a little extra freedom.
If you follow everything the UN says, you could also get an extra smily or two and get one + on other civs feelings towards you.
What do you guys think? I think it would make the civ world closer to reality in how civs react to each other and give some extra freedom to the player.
What also could be great if there was a wonder that took away your own angry population that was created by your unwill to follow UN's decisions.