Ploeperpengel
academic precarity
This makes my fingers itch to start coding again. Certainly less blind fooling around with this not only informative but also very entertaining writeup. Thank you and don't stop!




Unfortunately it may be another month until I can finish writing the boolean I am in the middle of, let alone start up on the INTs.Gooblah: It would be a bit tricky to decide precistly what are commonly called functions. Those which you can safely say are common are easily found and copy/pasted when needed. The rest... Well the main goal is that by the end of these tutorials someone is comfortable enough in the DLL that they understand how to find such things (go to the header file and search for the data type you are seeking to work with usually)

You would refer to a player or a team which have certain attributes, and it will just so happen that in your mod, only one specific Civ has those attributes.
Keep it up!
any idea what I might do wrong? The strange thing is I compiled a lot of dlls in the past without problems altering quite a bit of code...
Almost didn't realize that it was the same question from the same person actually 
Actually either thread would work, I just happened to check this one first that time around. My answer would be rather different in the other thread than it would be here thoughAlmost didn't realize that it was the same question from the same person actually
![]()

I just realized I still have the full source from before last patch uploaded on the first patch of the modder's guide, so if you downloaded that it should all work and have almost everything that is current anyway.

what work
.
:virtual void setTerrainType(CvPlot *pPlot, TerrainTypes eNewValue, bool bRecalculate, bool bRebuildGraphics) = 0;
gDLL->getEventReporterIFace()->setTerrainType(this, eNewValue, bRecalculate, bRebuildGraphics);