HighFunctioningAlcoholic
Warlord
- Joined
- Apr 10, 2018
- Messages
- 201
I actually think Indonesia is an excellent Civ with which to get acclimated to 1.15 due to the lack of external threats and the need to switch civics more often early. I wrote something earlier but will expand on it a little. I'm not going to get into much detail after the first 2 UHVs since #3 is pretty simple, but here's a semi-detailed strategy for the 1.15 version. IMO the first (and possibly second) conditions have gotten much more difficult.
Side-note: I think the Orange Laut might need a better name, as to my knowledge that term refers to an ethnic group that happened to be sea-fairing, not an actual ship.
First cities are Palembang (spawn point), Jakarta (1W of stone), and Sukadena (1N of banana). There's an argument for a city 1 E of the stone later, but I choose to ignore this argument. I later found Singapore in 1020. I made the mistake of founding it on the hill to ensure I covered the dye. Don't do this, found it in its normal location; the city will have awful production without a mine on that hill later.
Immediately set your civics at Despotism, Caste System, Clergy, Citizenship, and Redistribution.
Beeline Compass; the couple times I've tinkered with Indonesia, I've always come in second to Japan in population (by a huge margin, usually double my pop) without direct intervention. The solution to this is to get Orang Laut ASAP and blockade Japan; a land invasion won't work, I've tried. The obvious exception to this is if you can broker trades (i.e. Architecture for Artisanry).
Following the above suggestion, I switched to Manoralism in 890 and pumped out workers in every city before switching back to Caste System in 960. Definitely a sufficient number of workers (that will run out of things to do pretty quickly).
For gold reasons, you should time your discovery of Compass (and thus Orang Laut) with your capture of Pagan (and its Shwedagon Playa) so you can switch to Theocracy and its +2 experience points. I accomplished this in 1140. Immediately set tech to 0, switch to Republic (and possibly Slavery based on your worker situation (it'll provide economic and production benefits) and start pumping out Orang Laut to blockade the Japanese. At first, you'll need to send them in packs as not to get taken out, but eventually they can stand alone with a backup roaming around just in case. It's ESSENTIAL that Tokyo and Kyoto are blockaded ASAP. I ended up building 8 (while losing 2) by 1300. It's slightly possible Japan will withstand the blockade, in which case you need to realize you've spent too much time on this game and go outside.
Once the blockade is secure, with 1 or 2 Orang Laut roaming, you need to focus on happiness resources (and switch back from Theocracy and Republic, the latter of which is awful).
After 1300, set your Orang Laut mercenaries to cover one city each. Unless they're gaining $ by intercepting trade, they're not worth the cost, so it's ok if they get defeated, and you may want to delete them. Build (at least) 2 more instead (avoiding the mercenary cost) and send them to Europe; they can survive at least to 1600 and could possibly provide you with wine as your 10th resource. In hindsight, I would have sent more to prevent European growth. (I effectively neutralized Portugal (and Spain to a degree, while ignoring Britain and France.)
Now is the time to explore the new tech tree, while making sure you get Exploration at some point for the Galleons. While I like to vassalize the Aztec and Inca in every game (because as a red-blooded American, I feel the need to control Latin American policy), I think it's almost ESSENTIAL to at least reach the Inca and Aztec first as to bring back the Conquerers. There's no real need to pursue any direction tech-tree wise after this point, with the exception of having a capable enough military to defend against the TC events. Just remember to keep looking at what everyone else has and work out trades. The Mughals (despite my eventual desire to take Azimbad for the 2 shrines) are great trade partners.
I settled Davao (on the copper in the Philippines) in 1350 and Makassar (1W of the spice on the C-shaped island) in 1455 (though Ternate on the Spice to west 1N of the Dye may have been preferable) and captured Calcutta in 1420. At this point, you should have 7 happiness resources (cotton, tea, dye, spices, gems, gold, & silk). I'm not sure if it's a bug, but for some reason, sugar didn't contribute to my happiness resources, even with Coffee Houses in every city. So that leaves 3 left.
Avoiding war, 2 options to get 2 of them independently is to settle the island way to the east for the pearls and SE Australia for the silver (If you do the latter, you need to explore the entire eastern coast of Aus to create a trade route.) I found this wasteful; the Asian countries love copper, so I settled NE Aus for the copper there, leaving me with 2 coppers, 1 to trade to the Tamils for pearls and 1 to trade to Tibet for incense. This leaves 1 more resource to acquire, which is where your European Orang Laut come in. For whatever reason, trading routes between Indonesia and Europe open right around, if not at, 1500 (not sure if this is a bug, since it should have already been open having traced a route along the coast, and Optics has yet to be discovered, so it's not ocean trading). France has wine and will demand a lot, but with the number of spices, tea, etc. you have, you should be able to cut a deal. If not, suffer for 10 turns of paying them way too much gold, or go back and settle the silver as well as the copper and make trades.
Following this, I ended up vassalizing Latin America. This may be a poor choice, as their stability may bring you down, but eh? Regardless, you should capture some of their cities for experience points, even if it means declaring peace and returning them later. I then brought back my conquerers to Capture Azimbad and its 2 shrines to revive my economy, which is inevitably in the dumps. I sort of forget, but I believe I captured Delhi and another Mughal city to collapse them (though granting them independence later).
I eventually conquered Angor which collapsed Thailand (who had replaced Khmer), followed by Hanxy. Due to this overexpansion, I would have collapsed as well, had my unstable vassal (Inca) not collapsed first. While figuring out how to avoid collapsing was annoying and required a couple S/L, the capture of Hanxy would have been essential considering my military state for the TC event (dependent on how ambitious the French would be)... had my game not glitched and expelled the French invaders for no reason (to Tibet, I eventually learned). If that had not been the case, I could have gifted it to China and let them deal with the French. Because it's not really in the spirit of the game, I would have S/L, but... it's a long game, and I'm confident with the Chinese buffer I could have finished them off later. But mostly because it's a long game.
I then created several Super Medics with my Conquerers which made the TC events very manageable. Just remember to garrison your cities - siege weapons help against the enemy stacks.
After this, the game can get kind of dull. IMO opinion, the only way to make it entertaining after reaching the 2nd UHV is to settle mid-America. I didn't because I didn't plan ahead, but if you can found enough cities in time to block the Americans from reaching the Pacific, all the better. In the later eras, overextension becomes a non-factor with courthouses and jails (to a degree - it's a mess until then), so the production from these cities can actually allow you to conquer America / whatever region you prefer. Or you could just sit back and click next, as your core should almost give you 9% pop alone. (I also settled Australia for horsehockeys and giggles.) I ended up finishing well in 1st, running 90% tech. Had I wanted to and managed my stability (or kept on playing), I imagine I could have made inroads into Europe.
Overall, I think this is an underrated game. It might be helpful to have the TV on in the background. I suggest Bob's Burgers, Rick & Morty, or Community. On that note, I need some comedy suggestions, so leave a suggestion.
Side-note: I think the Orange Laut might need a better name, as to my knowledge that term refers to an ethnic group that happened to be sea-fairing, not an actual ship.
First cities are Palembang (spawn point), Jakarta (1W of stone), and Sukadena (1N of banana). There's an argument for a city 1 E of the stone later, but I choose to ignore this argument. I later found Singapore in 1020. I made the mistake of founding it on the hill to ensure I covered the dye. Don't do this, found it in its normal location; the city will have awful production without a mine on that hill later.
Immediately set your civics at Despotism, Caste System, Clergy, Citizenship, and Redistribution.
Beeline Compass; the couple times I've tinkered with Indonesia, I've always come in second to Japan in population (by a huge margin, usually double my pop) without direct intervention. The solution to this is to get Orang Laut ASAP and blockade Japan; a land invasion won't work, I've tried. The obvious exception to this is if you can broker trades (i.e. Architecture for Artisanry).
Following the above suggestion, I switched to Manoralism in 890 and pumped out workers in every city before switching back to Caste System in 960. Definitely a sufficient number of workers (that will run out of things to do pretty quickly).
For gold reasons, you should time your discovery of Compass (and thus Orang Laut) with your capture of Pagan (and its Shwedagon Playa) so you can switch to Theocracy and its +2 experience points. I accomplished this in 1140. Immediately set tech to 0, switch to Republic (and possibly Slavery based on your worker situation (it'll provide economic and production benefits) and start pumping out Orang Laut to blockade the Japanese. At first, you'll need to send them in packs as not to get taken out, but eventually they can stand alone with a backup roaming around just in case. It's ESSENTIAL that Tokyo and Kyoto are blockaded ASAP. I ended up building 8 (while losing 2) by 1300. It's slightly possible Japan will withstand the blockade, in which case you need to realize you've spent too much time on this game and go outside.
Once the blockade is secure, with 1 or 2 Orang Laut roaming, you need to focus on happiness resources (and switch back from Theocracy and Republic, the latter of which is awful).
After 1300, set your Orang Laut mercenaries to cover one city each. Unless they're gaining $ by intercepting trade, they're not worth the cost, so it's ok if they get defeated, and you may want to delete them. Build (at least) 2 more instead (avoiding the mercenary cost) and send them to Europe; they can survive at least to 1600 and could possibly provide you with wine as your 10th resource. In hindsight, I would have sent more to prevent European growth. (I effectively neutralized Portugal (and Spain to a degree, while ignoring Britain and France.)
Now is the time to explore the new tech tree, while making sure you get Exploration at some point for the Galleons. While I like to vassalize the Aztec and Inca in every game (because as a red-blooded American, I feel the need to control Latin American policy), I think it's almost ESSENTIAL to at least reach the Inca and Aztec first as to bring back the Conquerers. There's no real need to pursue any direction tech-tree wise after this point, with the exception of having a capable enough military to defend against the TC events. Just remember to keep looking at what everyone else has and work out trades. The Mughals (despite my eventual desire to take Azimbad for the 2 shrines) are great trade partners.
I settled Davao (on the copper in the Philippines) in 1350 and Makassar (1W of the spice on the C-shaped island) in 1455 (though Ternate on the Spice to west 1N of the Dye may have been preferable) and captured Calcutta in 1420. At this point, you should have 7 happiness resources (cotton, tea, dye, spices, gems, gold, & silk). I'm not sure if it's a bug, but for some reason, sugar didn't contribute to my happiness resources, even with Coffee Houses in every city. So that leaves 3 left.
Avoiding war, 2 options to get 2 of them independently is to settle the island way to the east for the pearls and SE Australia for the silver (If you do the latter, you need to explore the entire eastern coast of Aus to create a trade route.) I found this wasteful; the Asian countries love copper, so I settled NE Aus for the copper there, leaving me with 2 coppers, 1 to trade to the Tamils for pearls and 1 to trade to Tibet for incense. This leaves 1 more resource to acquire, which is where your European Orang Laut come in. For whatever reason, trading routes between Indonesia and Europe open right around, if not at, 1500 (not sure if this is a bug, since it should have already been open having traced a route along the coast, and Optics has yet to be discovered, so it's not ocean trading). France has wine and will demand a lot, but with the number of spices, tea, etc. you have, you should be able to cut a deal. If not, suffer for 10 turns of paying them way too much gold, or go back and settle the silver as well as the copper and make trades.
Following this, I ended up vassalizing Latin America. This may be a poor choice, as their stability may bring you down, but eh? Regardless, you should capture some of their cities for experience points, even if it means declaring peace and returning them later. I then brought back my conquerers to Capture Azimbad and its 2 shrines to revive my economy, which is inevitably in the dumps. I sort of forget, but I believe I captured Delhi and another Mughal city to collapse them (though granting them independence later).
I eventually conquered Angor which collapsed Thailand (who had replaced Khmer), followed by Hanxy. Due to this overexpansion, I would have collapsed as well, had my unstable vassal (Inca) not collapsed first. While figuring out how to avoid collapsing was annoying and required a couple S/L, the capture of Hanxy would have been essential considering my military state for the TC event (dependent on how ambitious the French would be)... had my game not glitched and expelled the French invaders for no reason (to Tibet, I eventually learned). If that had not been the case, I could have gifted it to China and let them deal with the French. Because it's not really in the spirit of the game, I would have S/L, but... it's a long game, and I'm confident with the Chinese buffer I could have finished them off later. But mostly because it's a long game.
I then created several Super Medics with my Conquerers which made the TC events very manageable. Just remember to garrison your cities - siege weapons help against the enemy stacks.
After this, the game can get kind of dull. IMO opinion, the only way to make it entertaining after reaching the 2nd UHV is to settle mid-America. I didn't because I didn't plan ahead, but if you can found enough cities in time to block the Americans from reaching the Pacific, all the better. In the later eras, overextension becomes a non-factor with courthouses and jails (to a degree - it's a mess until then), so the production from these cities can actually allow you to conquer America / whatever region you prefer. Or you could just sit back and click next, as your core should almost give you 9% pop alone. (I also settled Australia for horsehockeys and giggles.) I ended up finishing well in 1st, running 90% tech. Had I wanted to and managed my stability (or kept on playing), I imagine I could have made inroads into Europe.
Overall, I think this is an underrated game. It might be helpful to have the TV on in the background. I suggest Bob's Burgers, Rick & Morty, or Community. On that note, I need some comedy suggestions, so leave a suggestion.