Today, I took part in a most interesting CIV game which was started, played, and led by Argh
http://forums.civfanatics.com/showthread.php?t=148063
Throughout the game we came up with naming that kind of game
"Anarchy Game":
It is very similar to the Democracy Game. But instead of voting and endless discussions that guarantee that every person's voice will be heard, an Anarchy game just makes the first voice the decisive one.
While playing this game we encountered some issues related to the destructive power of anarchy, e.g. beelining for techs. Therefore I've opened this thread so we can discuss the rules of any future Anarchy Games. AG is still about playing and winning a CIV game but adding a new flavour.
In addition, AG is extra hard because only the DP is seeing everything. There is no savegame distribution.
Here are suggestions that might be a discussion starter:
1.The DP fields questions (w or w/o) options in the style
"What do you think the Warrior should do?"
to get an order from the crowd. The first order showing in the thread after the question was fielded will be implemented in the game.
2.Batch orders shall not be permitted, e.g.
Q: What do we research next. options being animal husbandry, mining, IW
A by first person who answers: AH then IW.
-> AH will be researched and once it is done a new question is fielded.
3. The DP should field a Peace/war question at first contact and in reasonable intervals.
4.Outright silly orders like "disband settler" will be ignored.
5. Gameplay: Maybe an advance notice should be given when a game will be continued. So there was a "crowd" to make it an AG.
I hope to get some input from you.
Till then, enjoy CIV-
PS: AG Rules in 2nd post.
http://forums.civfanatics.com/showthread.php?t=148063
Throughout the game we came up with naming that kind of game
"Anarchy Game":
It is very similar to the Democracy Game. But instead of voting and endless discussions that guarantee that every person's voice will be heard, an Anarchy game just makes the first voice the decisive one.
While playing this game we encountered some issues related to the destructive power of anarchy, e.g. beelining for techs. Therefore I've opened this thread so we can discuss the rules of any future Anarchy Games. AG is still about playing and winning a CIV game but adding a new flavour.
In addition, AG is extra hard because only the DP is seeing everything. There is no savegame distribution.
Here are suggestions that might be a discussion starter:
1.The DP fields questions (w or w/o) options in the style
"What do you think the Warrior should do?"
to get an order from the crowd. The first order showing in the thread after the question was fielded will be implemented in the game.
2.Batch orders shall not be permitted, e.g.
Q: What do we research next. options being animal husbandry, mining, IW
A by first person who answers: AH then IW.
-> AH will be researched and once it is done a new question is fielded.
3. The DP should field a Peace/war question at first contact and in reasonable intervals.
4.Outright silly orders like "disband settler" will be ignored.
5. Gameplay: Maybe an advance notice should be given when a game will be continued. So there was a "crowd" to make it an AG.
I hope to get some input from you.
Till then, enjoy CIV-

PS: AG Rules in 2nd post.