ancient cavalry

Make them too powerful? If I ever build the SoZ, I know I have won the game. It is worse than an Iron Works in your capital (not saying I want either removed).

It is the lotery in Civ, get it and you win.
 
Oh come on, give me a break. I won the game with 10-15 units? Please. SoZ just does not pump out enough units.

I have yet to get IW in any of the top 10 cities.

PF
 
Originally posted by planetfall
Oh come on, give me a break. I won the game with 10-15 units? Please. SoZ just does not pump out enough units.

I have yet to get IW in any of the top 10 cities.

PF

Ancient cavalry cut through everything until musketmen are developed. If you start out with ivory close to you, a prebuild for the SoZ is well worth it. I normally get 25-35 units from it as well (I play big maps is that means anything). I have only gotten the SoZ four times (and I have played a lot of games), and never have had to worry about offensive units until calvery. Normally I war non-stop until then as well. My experiances could be wrong though.

I have had IW in a core city twice (since villina). From that point on, every wonder was built in that city. Since this is a completely random thing, so I do not worry about it being overpowered.

edited for spelling
 
Originally posted by Sukenis


Ancient cavalry cut through everything until musketmen are developed. If you start out with ivory close to you, a prebuild for the SoZ is well worth it. I normally get 25-35 units from it as well (I play big maps is that means anything).

Big maps makes a big difference. My numbers were from standard maps. With big maps you expect more mobile forces to be more important. There is more space between civs so there is more time to build and deploy forces.

I have not seen the AI use AncCavs effectively vs me. All it takes is cautipaults
and spears. A couple horses can pick them off if they retreat. I tend to use as extra horse and don't wait to build a unit of AncCavs. I waited with KT in last game and it is amazing how powerful a group of these fellows can be. I suspect it might be the same with AncCavs. Alone they are not much, but as a group they can be powerful.

Maybe your difficulty level is too low. In my games AncCavs have a short lifespan.

== PF
 
anccavs can be very powerful units if used right but i think the SoZ cranks em out too slow.five to ten cities cranking out knights or at least swordsman would be a much better option.i do like the SoZ though...gives u tat little boost early in the game.
 
the ancient cav really are great units- and its particvurlay potent when you play as the greeks- with arguaby the best offensive unit until cavalry, and a the best defensive unit until musket men, you have one of, if not THE best ancient/middle age army in the game, period.
 
I played the Celts and captured this wonder. It was ok but having GS was better. I do like crusaders. It comes at a time when I focus on building buildings.
 
I don't think they, both A.calvary and crusaders are so powerful. they are fun but they are too few of them.
 
oo few? when I built it as the greeks I had TOONS of them- but then i mnade sure to prolong the actual time that they came, researching alot of stuff before metalurgy- in fact, I never needed to to research that, as I won the game, non pangea map i might add neve rhaving once to build a knight :), or any offensive unit more advanced then it :)
 
when i ws playing there was only 5 in each of my stacks of 20+ of pure knights, and for some reason they always seem to lose.
 
personally I think the crusader aren't that great they are easly picked off by knights if not used correctly, their slow speed limits there usefulness in wars of invasion.

but the A.C. are wonderfully powerful, they helped me alot once went my terrtory was devoid of any resources except ivory, of course being the Mayans at the time also helped alot :)
 
I've never got the SoZ (or A.C. obvoiusly) so I can't comment there.

As for the KT and crucaders, I tended to use them as follow up units to hold captured cities, apart from once when they did form the main backbone of my offence. IMHO they were OK but nothing special.
 
They are cool, but don't suit my strategy, which is expand ancient age, build up middle age, begin conquest industrial, and finish off it goes into the modern age.
 
CIVPhilzilla, I tended to use the same stratergy but since I got C3C I keep playing the Celts and using Gallic Swordsman as early fast strike units allowing for an anceint "blitzkrieg", which is nice!
 
Ussually my stragety is to wait for knigths(mass upgrade of horseman) within 10-15 turns of war make the AI begg for peace.
 
I recently had a game where I had no iron nearby (2 civs over on the same mass) and horses were on a coast adjacent island.

SoZ=saved my butt. (the SGL that I got right before that helped, gave me an extra 3-4 of them)

will cut through everything except hoplites and n.mercs in the ancient era. very swift, very deadly. I usually , map dependent of course, have groups of 2-3 an.cavs with horses supplementing. an cavs take out the vet spears and horses clean up the garbage. very effective, very fast.
 
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