Fair enough @ Elder Council.
Actually ~20% play epic and 8% play Marathon but costs scale proportionally so I wouldn't think it would be any more of an issue at any particular speed.
One important note is that Carpenter affects all production, including units and Wonders. At least they did in the Inca game I played a bit earlier. I don't think that's intended.
Regarding building backlog, the most recent release on VP had investments costs greatly reduced to make gold more valuable. The massively increased production afforded by Carpenter may be an issue. 10% faster construction is just strong no matter how you look at it. It was dropped from most policies for a reason. Specialist slots were also reduced across the board, so this just adds one back. Progress also had the building modifier reduced to 10% for balance. This mod effectively reverts that nerf.
As I said, I would suggest dropping one of the two modifiers for the VP version for consistency and balance's sake.
Otherwise, thanks for continuing to work on this mod!
Actually ~20% play epic and 8% play Marathon but costs scale proportionally so I wouldn't think it would be any more of an issue at any particular speed.
One important note is that Carpenter affects all production, including units and Wonders. At least they did in the Inca game I played a bit earlier. I don't think that's intended.
Regarding building backlog, the most recent release on VP had investments costs greatly reduced to make gold more valuable. The massively increased production afforded by Carpenter may be an issue. 10% faster construction is just strong no matter how you look at it. It was dropped from most policies for a reason. Specialist slots were also reduced across the board, so this just adds one back. Progress also had the building modifier reduced to 10% for balance. This mod effectively reverts that nerf.
As I said, I would suggest dropping one of the two modifiers for the VP version for consistency and balance's sake.
Otherwise, thanks for continuing to work on this mod!