AND Mega Pack

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Mega Pack
(v3.0)
add-on for Rise of Mankind: a New Dawn 2

This is the 3rd edition of the MegaCivPack. It is updated to rev 1066 of the main mod, has a lot of changes, new civs and new leaders. Alternative Leaderheads and Custom Leaderheads add-ons are also included and updated.

For those not familiar with the former Mega Civ Pack, it adds:
  • 100+ new civilizations
  • each civ starts wit at least 2 leaders (Mississippi and Uzbek has only 1)
  • each civ has 1 Unique Unit and 1 Unique Building
  • Custom Leaderheads and Alternate Leaderheads modules are also included
 
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Changelog
Spoiler 3.1 :

  • Compatibility update
  • Civs no longer have preset starting civics.

Spoiler 3.0.1 :

  • Fix Winged Hussar (Poland)
  • Fix Rurales (Mexico)
  • Fix Masinissa (Alternate LH graphic)

Spoiler 3.0 :

_____________
***NEW CIVS***


=Mississippi=

Leader:
Tuscaloosa (Protective/Nomad)

Starting techs:
Agriculture, Ritualism

UB: Mound (Graveyard)
+10% defense
city requires 10% less food to grow

UU: Natchez (Arquebusier)
starts with Medic I
no force obsolete at Flintlock



=Slovak=

Leaders:
Stefanik (Philosophical/Aggressive)
Stur (Philosophical/Creative)

Starting techs:
Agriculture, Storytelling


UB: Krcma (Tavern)
cost 33 (instead of 50)
+1 :) from Wine (not just Alcohol)
+1 commerce per 2 connected cities, max: 2 (instead of per 3 connected cities)

UU: Zbojnik (Adventurer)
can attack and pillage
no Horse requirement
starts with Looter (and Sentry I, of course )
available at Usury (earlier than Adventurer, that is at Compass)


=Vandal=

Leaders:
Genseric (Aggressive/Charismatic)
Thrasamund (Philosophical/Organized)

Starting techs:
Hunting, Fishing

UB: Vandal Shipyard (Shipyard)
+2Xp for Wooden ships


UU: Vandal Raider (Swordsman)
requires Iron or Copper
can withdraw from combat (25% chance)
starts with Looter


_________________
***REPLACED CIV***


=Holy Roman/Frankish=


Charles V
appears only for Spanish and Dutch Civs

Barbarossa (from Custom Leaderheads)
appears for Germany too



__________________
***LEADER HEADS***



Hitler: Swastika replaced with the German cross from Civ5

New Alternative Leaderheads for
Isabella
Catherine
Charles V
Masinissa

New Custom Leaderhead
Pine Leaf (Nomad/Charismatic) for Sioux (favorite civic: Folklore; no favorite religion)
Brunhild (Charismatic/Protective) for Viking (favorites: Vassalage and Asatru)
Kim Jong-Il (Scientific/Deceiver) for Korea (favorite civic: Personality Cult; no favorite religion)

Removed Leaderheads
Manmohan Singh (India)
Vladimir Putin (Russia)


__________________
***MODIFIED CIVS***



Aboriginals:
updated

Akkadian:
updated

Albanian:
Llogor cost reduced to 120 (from 180)

Algonquin:
new background and icon for Tecumseh

Anglo-Saxon:
updated

Armenia:
new button and flag graphics

Australia:
updated

Austria:
add Francis II (from Custom Leaderheads from Holy-Roman)
-Grenzer
updated
+100% vs. Rifleman removed
starts with Pinch I.

Bangladesh:
updated
removed Hasina
added Krishnachandra (Spiritual/Creative)

Batavia:
-Batavian Stable:
replaces Stable (was Knight's Stable)
+2 Xp for Mounted units (was +5)
upgrades to Military Base (but not to Knight's Stable)
no Health penalty
free Batavian Horse promotion for Mounted units (was Amphibious for all available units)
-NEW PROMOMTION: Batavian Horse
can be acquired only through Batavian Stable
no combat penalty for attacking from sea or crossing river
available to Mounted Units only
-Alae Miliaria (Horse Archer)
strength 9 (Horse Archer is 7)
cost 80 (Horse Archer is 60)
removed free Amphibious promotion
removed ranged attack ability

Belgium:
new button and flag graphics
-Fritkot (Grocer)
updated
cost down to 100 (was 140, Grocer is 165)

Benin:
updated

Bulgaria:
updated

Burma:
-Mon Warrior
removed +25% hill defense
starts with Guerilla I and II

Canada:
-Hockey Rink (Stadium)
axed +5% maintenance
culture raised to +8 (Stadium is +4)

Chile:
-Copperworks (Factory)
updated
3 base unhealth (Factory is 4)
1 unhealth wit Copper

Chola:
-Trade Workshop (Market)
axed free Amphibious promotion
+1 commerce per river tiles
-Kallarani
unit class changed to Light Swordsman (was Maceman)
upgrades to Swordsman and Heavy Swordsman
starts with Piracy

Colombia:
new button and flag graphics
updated
removed Pastrana
added Mosquera (Scientific/Organized)

Croatia:
updated


Cuba:
updated


Czech:
-Vysilac (Broadcast Tower)
culture reduced to +25% (was +50% while Broadcast Tower is only +15%)

Denmark:
-Manor House (Castle) removed
-Hof (Ceremonial Altar) added
+2Xp for Wooden Ships
doesn't upgrade to Temples
-Guard Hussar (Cuirassier) removed
-Fiskerfartoj (Workboat)
cost is 20 (Workboat is 30)
+1 movement
ignore terrain penalty
can enter ocean
1 cargo space


Dinnehih:
updated

Georgia:
updated
removed Mikheil
added Tamar (Protective/Humanitarian)

Getai:
-River Port (Docks)
Health bonus removed
flat Commerce bonus removed
added 1 Commerce for each connected domestic city (Max 5).
added the ability to build in coastal cities too

Goths:
updated

Hungary:
updated

Hurrians:
updated

Indonesia:
updated

Iran:
new button graphics
removed Ahmadinejad

Iraq:
new button and flag graphics

Israel:
-Kotel updated
-Maccabee
strength back to default 7
cost back to default 60
Guerilla I replaced with Kanai

Italy:
new button graphics

Kanem-Bornu:
-Oasis --> Zango
renamed to Zango
replaces Caravanserai (instead of Tavern)

Khazaria:
updated

Langobards:
updated

Latvia:
updated

Lithuania:
updated

Malagasy:
-Salegy Hall (Opera House)
removed +1 :) from Dye
added +1 :) from Hit Singles
cost down to 120 (Opera House is 180)

Mamluk:
new button and flag graphics
-Exhibition renamed to Antique Exhibition
-Mamluk Warrior
replaces Rider (instead of Noble Knight)
Heraldry is not required

Mapuche:
updated

Mexico:
new button and flag graphics

Moche:
updated

Moroccan:
updated

Mutapa:
updated

Mycenae:
updated

New Zealand:
new button graphics
removed Clark
added Henry Sewell (Financial/Organized)
-Woolshed (Grocer --> Textile Mill)
+1 :) with Sheep
+1 food, production, commerce with Sheep in city vicinity


Nigeria:
updated
removed Obasanjo
added Awolowo (Financial/Organized)

Norway:
new button and flag graphics
added Harald Hardrada (shared with the Vikings if More Leaderheads module is also active)
-Hersir(UU) removed
-Drekar added as new UU.
Replaces Cog.
CAN enter Ocean before Astronomy.

Nubia:
new button and flag graphics
new leaderhead graphics for Piye and Taharqa
updated

Olmec:
updated

Pakistan:
updated

Parthia:
-Grivpanvar (Rider)
strength increased to 12 (Rider is 10)

Phoenicia:
updated

Picts:
updated

Piliwni:
new leaderhead graphics for Winnemucca
updated

Poland
updated
removed Walesa

Polynesia:
updated

Romania:
updated

Scotland:
updated

Scythia
updated
-Scythian Stable:
upgrades to Military Base (but not to Knight's Stable)
free Scythian Horse promotion for Mounted units (was Mobility for all available units)
-NEW PROMOMTION: Scythian Horse
can be acquired only through Scythian Stable
-1 Terrain Movement Cost
available to Mounted Units only


Seleukia:
-Thorakitai Aryraspidai
replaces Spearman instead of Light Swordsman
Strength 5 (Spearman is 4)
Cost 44 (Spearman is 35)
1 First Strike

Seljuks:
updated

Serbia:
updated

Somalia:
updated

South-Africa --> Afrikaans
civ renamed to Afrikaans
new button and flag graphics
updated

Sweden:
updated

Switzerland:
updated

Tibet:
updated
Tenzin Gyatso removed
Lobsang Gyatso (Spiritual/Industrious) added

Timurid:
updated

Toltec:
updated
new icon for Atlantes Warrior

Troy:
updated

Tupi:
-Tomoi (Scout)
removed Woodsman I promotion
added Mobility promotion

Ukraine:
updated
removed Tymoshenko
added Mstislav (Spiritual/Industrious)

Uygur
Tengri Bogu icon fixed
-Grape Arbor (Theatre --> Tavern)
replaces Tavern instead of Theatre
+1 :)
+1 :) with Wine

Uzbek
new button graphics
-Choikhana
replaces Tavern not Grocer
+1 :) from Tea, Spices and Sugar (instead of Tavern's Alcohol)
max commerce from connected domestic cities 4 (instead of Tavern's 2)
-Khwarizmian Horse Archer
replaces Horse Archer instead of Knight
can withdraw from combat: 25% chance (Horse Archer has 10%)

Vedic
updated

Venezuela:
new button and flag graphics
updated

Venice:
updated

Vietnam:
updated

Wales:
updated

WestIndies --> Caribbean
renamed to Caribbean
Patterson removed
-Cricket Ground
replaces Stadium instead of Opera House

Xiongnu:
updated

Yemen:
new leaderhead for Makeda
updated



_____________________________
***SPLIT AND MERGE OF MODS***



The MegaCivPack is now split into 11 sub-modules so players can chose more easily which civs they want in their game and which don't. Division is based on
area first and then on time. There are 3 other sub-modules, two of them are the Alternate Leaderheads and Custom Leaderheads modmods merged into MegaPack.
The current modules go as the following:



Mega Pack Main (Contains files that are generally needed/useful for the mod. It's not recommended to turn it off.)
Barbarian city name replacements.
Holy Roman civ renamed to Frankish

More Leaderheads
for Vanilla Civs (formerly named Custom Leaderheads.)

Alternate Leaderhead Graphics replacing vanillas in the mod.

Europe (Early)
Batavii
Etruscans
Getai
Minoa
Mycenae
Troy

Europe (Mid)
Albania
Anglo-Saxon
Bulgaria
Czech
Denmark
Goths
Hungary
Huns
Ireland
Latvia
Lithuania
Langobards
Norway
Picts
Poland
Scotland
Switzerland
Vandals
Venice
Wales

Europe (Late)
Armenia
Austria
Belgium
Croatia
Finland
Georgia
Italy
Romaia
Serbia
Slovak
Sweden
Ukraine

Asia
Burma
Champa
Chola
Majapahit
Tibet
Uyghur
Vedic
Xiongnu
Bangladesh
Vietnam

Middle-East (Early)
Akkad
Baktria
Harappa
Hurrians
Israel
Khazaria
Parthia
Phoenicia
Scythia
Seleukia
Seljuks
Timurid
Yemen

Middle-East (Late)
Mamluk
Iran
Iraq
Kazakh
Maghreb
Pakistan
Uzbek


Africa
Ashanti
Benin
Congo
Kanem-Bornu
Malagasy
Mande
Mutape
Nigeria
Nubia
Somalia
South-Africa


America (North)
Anishnaabek
Aniyonega
Apache
Dinnehih
Mississippi
Piliwni
Sioux (renaming only)

America (South)
Mapuche
Moche
Olmec
Toltec
Tupi

America (Late)
Argentina
Brazil
Canada
Chile
Colombia
Cuba
Mexico
Venezuela
West-Idnies

Australia and Islands
Aborigines
Australia
Indonesia
New Zealand
Philippines

 
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It was reported that " the Cherokee are listed in the civopedia as "Cherokee indians." And Albania is listed as "Albania." Rather than the typical Empire."
Do you think it would be okay to use "X People" for all the civs in MegaPack (including vanillas)?
Or maybe "X Civilization"?
 
What do i do wrong?

I downloaded via "alternative mega.nz"-link.
I opened assets and copy pasted contents to their places.
Opened AND system and enabled megapack main.

Nothing
Error with caballos :D

I enbled all megapacks
I cant start new game. I choose finland. No opening info screen. See first nation -> crash
 
What do i do wrong?

I downloaded via "alternative mega.nz"-link.
I opened assets and copy pasted contents to their places.
Opened AND system and enabled megapack main.

Nothing
Error with caballos :D

I enbled all megapacks
I cant start new game. I choose finland. No opening info screen. See first nation -> crash


OWWWW!

my bad. I didnt copy the big files :D
 
I just installed v3 and enabled all of the modules, but none of the new civs are showing up in the game. Any pointers?
 
I just installed v3 and enabled all of the modules, but none of the new civs are showing up in the game. Any pointers?
Do you mean they don't even appear in the civilopedia?
Or just not present in a newly stared game?
 
It's like theyre not installed. I can't see them in the civilopedia or in the select a civ menu when I'm starting a new game.
 
It's like theyre not installed. I can't see them in the civilopedia or in the select a civ menu when I'm starting a new game.
That's strange :confused:
Are you sure you have enabled the modules through and2_checker.exe? Did you start the game after it with this checker?
 
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