rschissler
King
I hate city flipping and always wished I could turn it off. Is the option not available in the original CivIII version?
WackenOpenAir said:you probably had no units in the city.
With that distance and i assume only 1 foreign citizen and better culture, 1 or 2 units should stop the city from flipping.
dresdor said:I like culture flipping. It annoys the hell outta me when it happens, but I keep it. There is no "god" mode for Civ 3, so why bother "cheating" in that way?
NOTE: I use cheating in a very loose way here, sorry if you don't consider it cheating, but I do.
The problem is if there are lots of resistors you wont be able to starve them out until you get rid of the resistors. To get rid of the resistors you need to station troops there, and run the risk of losing the city (and your troops) while you do this.Volstag said:Kiech,
Did you starve (read: kill) the original denizens? I generally never have a problem with cities flipping back to an enemy... my first order of business is, invariably, to starve the population down to 1, then repopulate w/ my own kin.
Tomoyo said:Why don't you just keep a few attacking units beside the city so that if it flips, you can take it back?
You can also raze'n replace.![]()
Breunor said:Midnight, I'm noit sure you are right. I think the units in the city count.
Bad move. It makes the whole culture thing irrelevant. That's not Civ3 anymore. You should try to appreciate the game the way it was designed before modding it the hard way.Dragonlord said:I agree absolutely, Kiech! The whole flippin' thing is so annoying, I turned it off the minute the option became available (with a patch, IIRC) and have never turned it back on since....
morchuflex said:Bad move. It makes the whole culture thing irrelevant. That's not Civ3 anymore. You should try to appreciate the game the way it was designed before modding it the hard way.
WarLust said:I leave it off for the obvious reasons many have suggested. There is no way in hell the citizens are going to flip a city I captured that has 10 or more powerful units in it. It just boggles my mind how a flip can occur. It's like the French resistance trying to flip a city with a division of Tiger tanks and troops - ain't gonna happen!
Uncle Sam said:I hate culteral conversions passionately, but i always leave the option on as a way of handicapping myself. And also when you do manage to culture flip and AI city it's pretty darn cool.
EDIT: Of course when i capture an enemy city and it immediately flips back with my entire military in it i want to hit my hand with a hammer, but that's another story.![]()
rschissler said:Can you turn it off in vanilla CivIII?
Midnight Piper said:Give it a try next time you have a flip - reload, move units out and into the area surrounding the city. The results are observable.