And so I turn OFF cultural conversion

WackenOpenAir said:
you probably had no units in the city.
With that distance and i assume only 1 foreign citizen and better culture, 1 or 2 units should stop the city from flipping.

Units "IN" the city seem to have a pretty limited effect - I've lost armies of 30+ units when an old conquest suddenly flips back to it original civ. I've discovered completely by accident that amies "Surrounding" the city do seem to have an effect (happened when - playing with Preserved Seed - I reloaded and moved a "vanished" army out of a city before it flipped; no flip). While based on subjecteive testing, that result has held up reliably ever since - very rarely will a city flip if I reload and move units OUT of it to surround it.

Generally speaking, I now maintain the garrison limit for my civ in the city, and surround it with other units - culture flips, once rampant, have become a rare event; when they do occur, I have enough force at the ready to recover the loss immediately.

Other useful tips: 1) make workers at conquered cities - turn all those foreign nationals into slaves of the Empire! 2)bring settlers and workers (of your nationality) with your armies; these 'migrants' can quickly populate a newly conquered city - best done after most of the foreign nationals have been turned into workers.
 
Yes, it's one way things like immigration are represented. Uncontrollable, sometimes unpleasant :) But it can also work in your favor. All in all, it add something unpredictable and out of the players control to a game in which the player can control too much.

mac

dresdor said:
I like culture flipping. It annoys the hell outta me when it happens, but I keep it. There is no "god" mode for Civ 3, so why bother "cheating" in that way?

NOTE: I use cheating in a very loose way here, sorry if you don't consider it cheating, but I do.
 
Kiech,

Did you starve (read: kill) the original denizens? I generally never have a problem with cities flipping back to an enemy... my first order of business is, invariably, to starve the population down to 1, then repopulate w/ my own kin.

-V
 
Volstag said:
Kiech,
Did you starve (read: kill) the original denizens? I generally never have a problem with cities flipping back to an enemy... my first order of business is, invariably, to starve the population down to 1, then repopulate w/ my own kin.
The problem is if there are lots of resistors you wont be able to starve them out until you get rid of the resistors. To get rid of the resistors you need to station troops there, and run the risk of losing the city (and your troops) while you do this.

The only sure way is to completely destroy the enemy, which is easy to say.
 
Why don't you just keep a few attacking units beside the city so that if it flips, you can take it back?

You can also raze'n replace. :D
 
Tomoyo said:
Why don't you just keep a few attacking units beside the city so that if it flips, you can take it back?

You can also raze'n replace. :D

I always raze & replace :evil: , but lately I just turn OFF the culture
conversion instead of dealing with all that crap. In my world the citizens
would have been destroyed anyway if they tried to flip by my mutiple
attackers or Armies :whipped: :hammer: :shakehead .
 
Remember that resistors make culture flipping far more likely. If you take a city that has had a lot of culture for the citizens currently there, and there are resistors, make sure you eliminate resistors!

I also think that courthouses help prevent culture flips, so you should build them.

I find it a good option. Without is, the warmongering, low-culture empires are much stronger (Zulu's, Mongols, Romans, etc.) and Babylonians and th like much weaker.

Midnight, I'm noit sure you are right. I think the units in the city count.

If you want to know the formula, I think it is in an article in the War Academy. You can solve for the number of units that prevent a culture flip.
 
Breunor said:
Midnight, I'm noit sure you are right. I think the units in the city count.

Give it a try next time you have a flip - reload, move units out and into the area surrounding the city. The results are observable.
 
I agree absolutely, Kiech! The whole flippin' thing is so annoying, I turned it off the minute the option became available (with a patch, IIRC) and have never turned it back on since....
 
Dragonlord said:
I agree absolutely, Kiech! The whole flippin' thing is so annoying, I turned it off the minute the option became available (with a patch, IIRC) and have never turned it back on since....
Bad move. It makes the whole culture thing irrelevant. That's not Civ3 anymore. You should try to appreciate the game the way it was designed before modding it the hard way.
 
morchuflex said:
Bad move. It makes the whole culture thing irrelevant. That's not Civ3 anymore. You should try to appreciate the game the way it was designed before modding it the hard way.

I don't agree, on several counts:

1. I did try it with culture flipping, didn't like it... each to his own!
2. I don't go for culture wins anyway, I'm a builder/warmonger... again, each to his own! Culture is only relevant for the borders in my games, and that's OK with me.
3. It's not modding to use an option included in the normal setup - or why aren't you using the Accelerated Production? Or are you?
4.) Even if it were modding - so what? There's a whole community of modders here, or hadn't you noticed? It makes even a great game like Civ better to try new variations, otherwise even this game could get boring... and I know what I'm talking about, I've been playing Civ since Civ I and NEVER stopped - though I played others in parallel at times.
 
I leave it off for the obvious reasons many have suggested. There is no way in hell the citizens are going to flip a city I captured that has 10 or more powerful units in it. It just boggles my mind how a flip can occur. It's like the French resistance trying to flip a city with a division of Tiger tanks and troops - ain't gonna happen!
 
WarLust said:
I leave it off for the obvious reasons many have suggested. There is no way in hell the citizens are going to flip a city I captured that has 10 or more powerful units in it. It just boggles my mind how a flip can occur. It's like the French resistance trying to flip a city with a division of Tiger tanks and troops - ain't gonna happen!

My thoughts exactly! :goodjob: :D ;)
 
I hate culteral conversions passionately, but i always leave the option on as a way of handicapping myself. And also when you do manage to culture flip and AI city it's pretty darn cool. :cool:

EDIT: Of course when i capture an enemy city and it immediately flips back with my entire military in it i want to hit my hand with a hammer, but that's another story. :lol:
 
Uncle Sam said:
I hate culteral conversions passionately, but i always leave the option on as a way of handicapping myself. And also when you do manage to culture flip and AI city it's pretty darn cool. :cool:

EDIT: Of course when i capture an enemy city and it immediately flips back with my entire military in it i want to hit my hand with a hammer, but that's another story. :lol:

I was in the middle of a war with the Zulu on another continent and had just managed to capture one of their core cities. Then, just as I was getting rid to wrap up the war, the city flips back, dividing my captured holdings and forcing me to send back a whole bunch of troops to re-take it. :mad:
 
rschissler said:
Can you turn it off in vanilla CivIII?

No. I believe it is new to Conquests and not even 1.00 but a higher patch.
 
Midnight Piper said:
Give it a try next time you have a flip - reload, move units out and into the area surrounding the city. The results are observable.

I'm fairly sure what is happening is that when you move the units out, it changes the RNG and if it is a low flip risk with a new random number it likely won't flip.
 
Who wants to starve a city down to 1? Blah. I starve them down, to be sure, but I want to be able to USE the city at some point.

About putting troops outside the city. I never considered that they have an effect to prevent flipping, but I try to keep a few attackers within range.
 
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