krc
King
- Joined
- Sep 28, 2010
- Messages
- 891
Hi,
Do you think they've got the balance wrong?
Annex:
Major unhappiness that requires a Courthouse. This takes the city out of the picture for many turns and drains economy.
Puppet:
No unhappiness penalty and can be productive (even though not under your control) immediately).
Don't you think that Puppeting is too strong?
So, how about reducing the penalty for Annex, or increasing the penalty for a Puppet?
Possibly both, but I'd especially encourage adding some sort of penalty for puppets. The latest patch notes mention something about rebels arising as a result of unhappiness. I'd like to see them arise with puppets; the longer a city stays a puppet, the more likely it is to rebel. (Un)happiness could modify the probabilities, and so could troop garrisons, but I think it would be more interesting if you had to worry about puppets eventually rebelling.
The other possible penalty would be a local version of corruption, where the benefit (gold, science, whatever) you get from a puppet is smaller than you would get from a city that you annexed and fully incorporated into your empire.