formless blob
Chieftain
- Joined
- Jan 25, 2004
- Messages
- 81
Corruption is spreading in the land, and dark forces lurk in the shadows to lure the weak into the darkness. The eventual fall of civilization to the forces of evil is inevitable, or so the Angels believe. Therefore they have decided to lay waste to the world, so the taint can not spread to other worlds. From their ethereal fortresses located in the void between worlds, they send legions to the borders of civilization... Your civilization!
Basically what I am proposing, is a system like Master of Orion II, where you would get attacks from the evil Antarans. They would pop up from time to time, and attack someone at random (usually the stronger player).
In FfH maybe have a bunch of angelic units spawn once in a while, and go on a rampage for a few turns, then disappear. The units should grow stronger and stronger with time naturally (as you weaken the barrier with all your growth and technology). Some would carry items, you can get if you can beat them. They would be totally neutral, and not have anything to do with the order (or maybe not?). The order will eventually be corrupted anyway, all taint must be purged.
This would open a late game victory condition, where you could build a gateway to travel to their ethereal fortresses, and kick their ass. Much like it was in MoO2. This is a nice way to win the game, as you don't have to spend hours conquering your already defeated foes (the Angels should have maybe one massively fortified city).
How is this different from barbarians? Well, in the midgame barbarians are no longer relevant, because most land is claimed, this is a kind of replacement for that.
Basically what I am proposing, is a system like Master of Orion II, where you would get attacks from the evil Antarans. They would pop up from time to time, and attack someone at random (usually the stronger player).
In FfH maybe have a bunch of angelic units spawn once in a while, and go on a rampage for a few turns, then disappear. The units should grow stronger and stronger with time naturally (as you weaken the barrier with all your growth and technology). Some would carry items, you can get if you can beat them. They would be totally neutral, and not have anything to do with the order (or maybe not?). The order will eventually be corrupted anyway, all taint must be purged.
This would open a late game victory condition, where you could build a gateway to travel to their ethereal fortresses, and kick their ass. Much like it was in MoO2. This is a nice way to win the game, as you don't have to spend hours conquering your already defeated foes (the Angels should have maybe one massively fortified city).
How is this different from barbarians? Well, in the midgame barbarians are no longer relevant, because most land is claimed, this is a kind of replacement for that.