- Joined
- May 5, 2005
- Messages
- 9,836
Catfish this is great, that you can produce sprites with different frame counts.
In my eyes the combat animation is a big step forward for Civ 2 ToT units. But the best I like about this unit is the fading out death animation -that´s really great for all units that didn´t explode in reality. 
For the crossing swords I thought about an old Civ 2 combat animation. I reduced it here to two graphics. The advantage of these graphics are that they can be easily pasted in the corner of an existing unit and the whole unit can be shown during combat.
May be with an additional frame to the idle graphic of the catapult (unit 23) even a blinking effect, that some die-hart fellowers of MGE are missing , could be created.
The death animation of the catapult could be reduced to that fade away effect in the unit xx sprite. May be this would be a good base to animate all ancient/fantasy and industrial-foot units.


For the crossing swords I thought about an old Civ 2 combat animation. I reduced it here to two graphics. The advantage of these graphics are that they can be easily pasted in the corner of an existing unit and the whole unit can be shown during combat.
May be with an additional frame to the idle graphic of the catapult (unit 23) even a blinking effect, that some die-hart fellowers of MGE are missing , could be created.
The death animation of the catapult could be reduced to that fade away effect in the unit xx sprite. May be this would be a good base to animate all ancient/fantasy and industrial-foot units.
