LeastCraft
Chieftain
- Joined
- Nov 5, 2021
- Messages
- 32
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I noticed that some units are lacking combat animations / have bad animation assigned to them so I thought why not change it?
After following through Gagonite's extremely helpful tutorial I managed to give Losha a mordern spy idle and fidget and jaguar combat and movement:
Then I moved on to the default archmage. He is a bit more difficult for missing both clavicles but after following through SaibotLieh's additional tutorial in the same thread I managed to make him whack enemies with his staff:
But I wanted to do something more. So for a normal melee unit, the animation flow in combat is something like strikea - fortifya_idle - hurta - fortifya_idle - strikeb. Archmage has the kneeling fortify animation of a prophet which doesn't fit into the combat and needs to be replaced.
However I wanted to keep the kneeling animation for when you click fortify by making him somewhat like a archery unit, who has the normal melee fortify for combat and a separate rangedfortify and rangedidle for the fortify button.
I changed the kfm entries for these respectively but no change happened. He also has this black square instead of the glow around his head at the bottom left. I'm still trying to figure out why this happens.
I noticed that some units are lacking combat animations / have bad animation assigned to them so I thought why not change it?
After following through Gagonite's extremely helpful tutorial I managed to give Losha a mordern spy idle and fidget and jaguar combat and movement:
Spoiler :
Then I moved on to the default archmage. He is a bit more difficult for missing both clavicles but after following through SaibotLieh's additional tutorial in the same thread I managed to make him whack enemies with his staff:
Spoiler :
But I wanted to do something more. So for a normal melee unit, the animation flow in combat is something like strikea - fortifya_idle - hurta - fortifya_idle - strikeb. Archmage has the kneeling fortify animation of a prophet which doesn't fit into the combat and needs to be replaced.
However I wanted to keep the kneeling animation for when you click fortify by making him somewhat like a archery unit, who has the normal melee fortify for combat and a separate rangedfortify and rangedidle for the fortify button.
I changed the kfm entries for these respectively but no change happened. He also has this black square instead of the glow around his head at the bottom left. I'm still trying to figure out why this happens.
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