Ank11 - Cultural Domination Again

Sorry, I only played seven turns...

Pre-flight: You left me an incomplete turn? :nono: Kill two random tanks.

IT: The AI knows how to use artillery. :eek: Lose no troops, kill one tank.

1996AD: I wonder where all our bombers went. :hmm:

Get a bomber shot down and learn the hard way. :lol: Also, apparently Jet fighters get shot down just as easily. :(

It also doesn’t help that most of our transports are trapped inside We can always hope.

In short: We need to use the artillery to chase the Roman ship away.

Sink a battleship. Can a Galleon sink a redlined Carrier? It is trapped anyways.

Yay! It wins! We can always hope is freed again! I also send out a suicide transport that could be attacked by a BOSOI. Hey, worth a shot. Also, it’s not completely suicidal. It’s guarded by a destroyer. Yes, that’s one destroyer. It is so dead.

IT: Lose two infantry and kill one tank. The BOSOI doesn’t seem interested in our transport… :hmm:

1997AD: Sink more Roman ships. It’s kind of fun, actually. We’re so lucky that we mostly control WCAH island, because we would never be able to pull this off without airlifting there and shipping stuff over, so we could get the airbase on Rome island. We have next to no settlers anywhere useful, and they can’t be airlifted (why not?) so I try to ship some to Rome Island. Take out a tank with a cavalry (tanks were too slow to attack and retreat on the same turn)

IT: The Romans stage a fierce counterattack, taking two workers. Did I mention that Tanks eat Infantry up? We need MIs. Now.

1998AD: More of the same.

IT: The RNG really hates me. Our infantry in hills are getting eaten up. Clads are killing our destroyers…

1999AD: We shoot down an enemy interceptor!!!! :dance: [party] This calls for a celebration!

IT: The Roman counterattacks are increasingly strong. We need more infantry, not tanks!

2000AD: Operate a semi-ship-chain to get some settlers and infantry from Germany to Rome.

IT: Hey, where is that Roman counterattack? :crazyeye:

2001AD: The Romans no longer have a mighty navy. It has been downgraded to strong.

Press an errant button and join a settler to a city. :mad:

IT: Good news and bad news. Bad – We lose a transport (full of workers) and two destroyers to ironclads. Good – Frankfurt flips.

2002AD: Launch a massive campaign against the Roman navy. Ran out of destroyers finish the job, though.

Also, I finally capture that annoying Roman artillery outpost.

I have but this to say: Place cities carefully so that you get every possible tile, which would be the ones not next to Roman cities. Coast is good too.
 
Now it seems that I managed to miss Tomoyo's post... :hmm:

Oh well. Looks like we need military and settlers. And settlers. And good military, actually.

Someone's sig said something like "When you're short of everything, you're in combat." Sounds like where we are... ;)

Let's keep the :hammer: going. How many tiles left? Have we colonized Russia? That should be some easy land as the culture isn't that big there yet and the cities are far apart..


Bede
jb1964
Tomoyo
Jurimax - UP!
Ankka - sleeping

REMEMBER: 24h to post a "got it", total 48 to post turnlog and save.
 
Ok... I'll see if I can do something today.

BTW, Tomoyo, 5 turns is enough, no need to play all the 10. I'm quite flexible on this. :)
 
2002AD [preturn]: Have a look around. Looks like we have gained some land nicely from Rome... but they have 21 fighters. makes bombing hard. I'll stick with arty now..

We have 14 settlers, but half of them are on the wrong sides of the world... in Germany and at home.

I'll try to get some land...

We have 370 allowed units, and we have 360 units. Cool. No upkeep... yet. :yeah:

Spend some gold in hurrying temples in Rome.. and an airport in Hamburg to get the units there away faster and more easily there if needed.

IBT: Roman tanks slice through our tanks and infantries. They capture a settler.

Hey, New Swazi built the Iron works. :yeah:

2003AD [1]: Bombard and kill some tanks... and we get a leader! :yeah: I think we should form an army... no wonders available in sight.

Oh my... kill another tank and we get another leader! :dance: Looks like we're getting leaders now... after years of battles without.

Now an infantry or tank army... difficult choice.

You can't airlift settlers? What a shame...

2004AD [2]: Two settler groups are at their places to get us more land next turn.

2005AD [3]: Build the two cities. We lack settlers because they can't be airlifted. Why is this?

Send a powerful SoD with the two tank armies to build a city in the heart of the Roman lands... and pillage from there.

IBT: OUch. We lose in the middle of foes. And it was one of the important reinforcement routes. Actually the only one.

We'll flip it back and make them pay.

2006AD [4]: Propagandize In the middle of foes back. With one try. 111 gold. Easy. :D

IBT: Forget the troops Caesar landed near Buto, and we lose it. :wallbash:

IBT: Canterbury flips to us.

Roman attacks are increasing again, but we lose nothing this time

2007AD [5]: Ok... All I can say is try to get as much settlers to the other side and transport some to Russia, too.

Good thing Rome has an extremely loose build in cities.

Wait for Buto to shrink and then use propaganda. Should flip easily.


ank11_2007ad_rome.jpg





Bede - UP!
jb1964 - on deck
Tomoyo
Jurimax
Ankka

REMEMBER: 24h to post a "got it", total 48 to post turnlog and save.
 
It's back......Got it.
 
Bede said:
It's back......Got it.

Over to you, jb


No losses, gained 20+ fields in 5 turns by worming through the Roman territory.

It is time to start the invasion of the old Russian lands. There is a boatload of settlers heading to Ispezi as its jumping off place. They will need infantry and artillery support before they leave.

Rome has only two tanks and one bomber left. Lots of leg infantry and interceptors, though. The nice thing is I think they now lack resources to build any more tanks or bombers/jets and certainly lack the resources for rails.

There are lots of coastal spaces on the Russian peninsula in between the Roman towns.

When the last two Roman tanks are gone we can start drawing the noose tighter on the Roman core and finish wrecking their economy.
 
Sounds good. If we can keep at that landgrabbing rate, this is doable. :goodjob:


Old Russia sure should be quite easy to grab... the question is how much more will we need than that? Who else will we need to get to declare war on us and then we would swarm settlers into their territory?


Bede - got us some very needed tiles.
jb1964 - UP!
Tomoyo - on the bench
Jurimax - selling computers
Ankka - eating & sleeping

REMEMBER: 24h to post a "got it", total 48 to post turnlog and save.
 
Got it. Will not be able to play until Thursday evening.
 
jb is missing... Tomoyo, feel free to take it if he hasn't posted when you see this.
 
Sorry gang. Though I had the best of intentions the RW crept up on me rather hard this past week.

My boss left for another job mid November. To give you a clue as to why he left not a single person has applied for his job in these two months. Not even me. Unfortunately, I get the responsibilities anyway.

It's too late to start tonight and tomorrow life intrudes once again.
 
Ok... no problem, I've been busy now lately too, as we're having a test week soon in school and I should be reading and studying stuff...

And once again Tomoyo managed to not realise he's up. :spank:
 
Pre-flight: Looks good.

IT: Some Roman bombings.

2013AD: Move some settlers into Rome.

IT: Egyptians add the SS Docking bay to their ship.

2014AD: Sevastopolis and Moscwn are blocking the road to eastern Russia. I guess we'll have to land some troops, then.

IT: Really quiet.

2015AD: Settle two cities. Land settlers in east Russia. Surround Antium in hope of getting it to size 1 for propaganda.

IT: Ugh. This bombarding is really annoying... especially since I can't get to the Ironclads. Save ;)

2016AD: Found two cities in former Russia. Land some more.

IT: Romans are really annoying. :mad:

2017AD: Move settlers into place - settle in their spots and then use the rails to move new settlers up.
 
:hatsoff: another 20+ tiles.

Thirty three years to go. Need to pick up the pace just a little.
 
Ok... sounds good. Any estimate on how much we still need and how much we will get from Rome?

Remember the coasts count too, try and get those too.


Jurimax, can you take it? Because you're UP.
 
We need about 160 tiles and we can get quite a few by worming into Rome. Starving their cities down and running propaganda will help. I don't think we will need to rish any culture in them as we have them pretty well surrounded.
 
Ok... but we should be ready for some blitz settling in Germany and the remnants of England, if it gets real tight. Egypt is hopeless as the cities are so close to each other...
 
Back
Top Bottom