Anno Domini (Civ 6 version) available now! [Deleted]

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Thanks for your quick reply!

I have read about the chemistry scientist in this tread but it is not the case with those games. I was monitoring closely which scientist is up and those games were small map and i had an embassy with the remaining leaders and one of them is my ally (2 leaders total left in that instance). There is a pattern of crashes in those late turns and i just wanted you to know that it may be related to something else so your focus wont be wasted on just the scientist issue :P

Reading what ideas you have for this mod makes me so excited :D
It would be wise to wait and it gives you time to take care of other matters too. Quick question, do the wonder buffs work on the buit-in city wonders? (great job with that by the way!) like corve and the monument to the gods.

Take care mate and stay awesome!
 
I FOUND IT!!

In those 3 games (i played a 3rd one today) There is one thing in common. When i am about to enter a turn with urbanization completion it crashes. This time it crashed around 211 so it is not related to the turn number but to that particular civics.

I hope this helps you find a fix and thanks in advance :)


(I just loaded a turn before changed the civic and the game continues fine so i am certain it is related to that civic)
 
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Is the mod no longer working after the patch? Or installing the new DLC? Have tried to start a few new games and just keeps sending me back to main menu. Was just curious if anyone else is having this issue.
 
@Lazreg, thank-you. Anything you find will be helpful!
@Snawds: are you using another mod alongside Anno Domini? It may not be compatible; in fact the number one cause of this happening is incompatibility. You never know, it might be Poland's DLC, I'll have to try it (though my version of Anno Domini has been crashing due to another reason, which I know about, that I'll have to fix first ;))
 
I know you are pry busy, pry plenty of real life stuff going on with the holidays and all that. I was Just curious when might we expect an update for the mod.
 
I'm starting it up again from scratch as there's some compatibility issues with the latest patch and also I wanted to change a few things, e.g. the tech tree and civics, based on a reduced timeframe. I know it sounds like a long way away, but I've a week off work at the end of February (and maybe another patch will have happened by then) and that will be a realistic timeframe to do a full update on Anno Domini - which should include some new units, graphics - and with luck, if the tools become available - some leader art in the game.

In short, I don't want to just patch the mod, I want it to have a full rework.
 
I don't know - Anno Domini is not being made specifically to be compatible with anything else - it's a standalone mod.
 
can I ask that whenenver u make this mod to add some european maps to it with true starting locations please
 
Just wording, but is this compatible with the Australian summer patch?
I think so....

Just a heads up on the progress. I've spent this week trying to get new artwork into the game with limited success. I'm still at it and once I've been able to get some new leaderheads, icons and units (as per MOAR units) into it, then I'll be reworking the Anno Domini files. I don't have any timescales specifically, but I'm hoping it's by the end of the month that you'll see a new version, with new Civs, new units - and definitely compatible with the Australian summer patch!
 
I think so....

Just a heads up on the progress. I've spent this week trying to get new artwork into the game with limited success. I'm still at it and once I've been able to get some new leaderheads, icons and units (as per MOAR units) into it, then I'll be reworking the Anno Domini files. I don't have any timescales specifically, but I'm hoping it's by the end of the month that you'll see a new version, with new Civs, new units - and definitely compatible with the Australian summer patch!

Okay, thank you for the reply.
 
I can't run the mod. I downloaded the file from the DOWNLOAD button NOW 1.9 MB. rar.
Then I ran these rules:

MPORTANT: Once you've downloaded the mod, you need to open up "Anno Domini v2". Take out the "Anno Domini" folder and place it in the following folder:
Steam/Steamapps/Common/Sid Meier's CivilizationVI/base/assets/scenarios

Then, find the file "Icons_buildings.xml" in the folder UI/Icons from the download. Move this to:
Steam/Steamapps/Common/Sid Meier's CivilizationVI/base/assets/UI/Icons, overwriting the original files. Don't worry, everything that was originally there is still there; you just get some extra icons. To be on the safe side, you may as well back up the original files.

Start the Mod, but when I create the game cannot select characters (just random). In the game I find myself playing with Civilization 6 (and not Anno Domini). Why?
 
Made an account to express my gratitude. A fine job you have done!

Urbanization is a breaking point, had 3 games abruptly end after reaching it, but I believe someone has already mentioned that.
I am patiently waiting for the re-write :)

Rock on!
 
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