Now that the mod's under way, here's a new thread to discuss the various intricities of Anno Domini II.
First up, there's an initial BIQ/mod being worked on at the moment, containing 22 civs. You can find out a little bit more, plus have the odd preview here. Yep...it has it's very own website, which will (I hope) grow with the mod.
There are planned further BIQs, so if your favourite civ isn't in there, don't worry, there's a chance it will be in the game in the future.
Right then, on with the details. Here's the civ list - and I really want it to stay at 22. This way, I've plenty of room to create some unique buildings et al (felt it a bit of a squeeze with 31 civs in the original mod).
Celtic culture group: Celtiberians, Gauls, Iceni
Egyptian culture group: Egypt, Nubia, Punt
Indian culture group: Harappa, Kushan, Maurya
Mediterranean culture group: Athens, Carthage, Epirus, Etrusca, Illyria, Macedonia, Minoa, Rome, Sparta, Troy
Middle-East culture group: Babylon, Hittites, Persia
At the moment, I'm aiming to streamline the old Anno Domini mod to end around AD200. The planned first era is a very generic one, where civs learn how to mine and irrigate, build primitive units, get a basic form of government, etc. There are 18 techs in this era, compared to 30 in the original game.
I'm planning for eras 2-4 of the game to be a bit more diverse, with perhaps a similar number of techs in each era. I'm also thinking of leaving era 4 empty...just a blank tech tree. This is so that I can expand to the dark ages with another BIQ, maybe in that one, not having an era one....well, let's see how it goes!!
Have you any initial thoughts as to what advantages each civ should have?
First up, there's an initial BIQ/mod being worked on at the moment, containing 22 civs. You can find out a little bit more, plus have the odd preview here. Yep...it has it's very own website, which will (I hope) grow with the mod.
There are planned further BIQs, so if your favourite civ isn't in there, don't worry, there's a chance it will be in the game in the future.
Right then, on with the details. Here's the civ list - and I really want it to stay at 22. This way, I've plenty of room to create some unique buildings et al (felt it a bit of a squeeze with 31 civs in the original mod).
Celtic culture group: Celtiberians, Gauls, Iceni
Egyptian culture group: Egypt, Nubia, Punt
Indian culture group: Harappa, Kushan, Maurya
Mediterranean culture group: Athens, Carthage, Epirus, Etrusca, Illyria, Macedonia, Minoa, Rome, Sparta, Troy
Middle-East culture group: Babylon, Hittites, Persia
At the moment, I'm aiming to streamline the old Anno Domini mod to end around AD200. The planned first era is a very generic one, where civs learn how to mine and irrigate, build primitive units, get a basic form of government, etc. There are 18 techs in this era, compared to 30 in the original game.
I'm planning for eras 2-4 of the game to be a bit more diverse, with perhaps a similar number of techs in each era. I'm also thinking of leaving era 4 empty...just a blank tech tree. This is so that I can expand to the dark ages with another BIQ, maybe in that one, not having an era one....well, let's see how it goes!!
Have you any initial thoughts as to what advantages each civ should have?