Anno Domini II discussion thread

Rob (R8XFT)

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Now that the mod's under way, here's a new thread to discuss the various intricities of Anno Domini II.

First up, there's an initial BIQ/mod being worked on at the moment, containing 22 civs. You can find out a little bit more, plus have the odd preview here. Yep...it has it's very own website, which will (I hope) grow with the mod.

There are planned further BIQs, so if your favourite civ isn't in there, don't worry, there's a chance it will be in the game in the future.

Right then, on with the details. Here's the civ list - and I really want it to stay at 22. This way, I've plenty of room to create some unique buildings et al (felt it a bit of a squeeze with 31 civs in the original mod).

Celtic culture group: Celtiberians, Gauls, Iceni
Egyptian culture group: Egypt, Nubia, Punt
Indian culture group: Harappa, Kushan, Maurya
Mediterranean culture group: Athens, Carthage, Epirus, Etrusca, Illyria, Macedonia, Minoa, Rome, Sparta, Troy
Middle-East culture group: Babylon, Hittites, Persia

At the moment, I'm aiming to streamline the old Anno Domini mod to end around AD200. The planned first era is a very generic one, where civs learn how to mine and irrigate, build primitive units, get a basic form of government, etc. There are 18 techs in this era, compared to 30 in the original game.

I'm planning for eras 2-4 of the game to be a bit more diverse, with perhaps a similar number of techs in each era. I'm also thinking of leaving era 4 empty...just a blank tech tree. This is so that I can expand to the dark ages with another BIQ, maybe in that one, not having an era one....well, let's see how it goes!!

Have you any initial thoughts as to what advantages each civ should have?
 
Here's an abundance of information from various stages in the history of my Greek scenario:

Spoiler Mediterranean Civs :

Philosopher citizen, gives science.

Athens
Spoiler :
Wonder: The Acropolis (Doubles science)
Wonder: Lyceum (Increases science)
Wonder: Sacred Ships (produces naval combat unit every x turns)
Wonder: Thesmophoria (Increases science)
Wonder: Akademia (Increases science)
Wonder: Iera Odos (Increases shields in water, possibly produces some kind of religious unit)
Wonder: Port of Piraeus (+food, shield, trade in water)
Wonder: The Olympieion (NOTE: This was actually never completed. So its a "hypothetical" kinda wonder. Doubles temple happiness, build armies w/o leader, perhaps requires a "Tyranny" government, or other such government they wouldn't use too often but still would sometimes)
Wonder: Prytaneion (Lowers WW)
Wonder: The Bouleuterion (halves upgrade costs)
Wonder: The Stoa poikile (lowers WW in city, increases science)
Wonder: Ecclesia (+science)
Wonder: The Areopagus (+science)
Wonder: Athenian Constitution (increases army strength, allows metropolis city size)
Wonder: Second Athenian Empire (5% extra income, produces naval unit every x turns)
Improvement: Stoa (Reduce corruption)
Wonder: Theatre of Dionysus (Theatre in every city, requires x theatres. Or doubles theatre happiness)
Wonder: The Long Walls (doubles city defenses)
Wonder: The Parthenon (+1 trade in each trade-producing tile)
Wonder: The Panathinaiko Stadium (healing in enemy territory, or large happiness bonus)


Sparta
Spoiler :
Wonder: Gerousia (Reduces corruption - Empire)
Wonder: Krypteia (Allows espionage, produces invisible "enforcer" unit every x turns)
Small Wonder: Lycurgian Reforms (In my scenario, this allows the building of better units through the nuclear weapon flag. Could perhaps halve upgrade costs, for other options)
Wonder: Tomb of Leonidas (Doubles combat vs. Barbarians, Increased Leader Chance, maybe barracks in every city)
Wonder: Shrine of Menelaus (Allows Healing in enemy territory)
Improvement: Agoge (+50% Sci, veteran ground)
Wonder: Dual Kingship (Halves upgrade costs)
Wonder: Ephor Council (Reduces war wariness)
Wonder: Sayings of Spartan Women (citizen growth causes +2, lots of culture)
Wonder: Damos (Reduces corruption)
Improvement: Sussitia (+ corruption)
Wonder: Temple of Artemis Orthia (Gain Temple in every city, or alternatively, doubles happiness. And/or allows armies w/o leader. Lots of culture)
Wonder: Ares' Sanctury (Produces "Sparti" every 7 turns, Can build larger armies)
Wonder: Plutarch's "Life of Lycurgus" (Citizen growth causes +2 citizens instead of +1.)

Troy
Spoiler :

Wonder: Walls of Troy (Walls in every city, Doubles City Defenses Req. Walls)
Wonder: Trojan Port (Increases Food in Water, +50% Lux, +1 commerce per commerce square)
Wonder: The Palladium (Altars of Athena in every city, Lowers War Wariness, Req. Walls of Troy)
Improvement: Fire relay System (+50% naval defense)
-Could have the "bulk" of their forces made up of mercenaries and "allies", maybe? Should at least have Thracian mercenary troops.

Mycenae
Spoiler :

Improvement: Shaft Grave (+ :))
Improvement: Tholos (+ :))
Improvement: Cyclopean Walls (defenses +75%, bombardment defenses +16%)
Wonder: The Iliad and the Odyssey (make leader appearance from combat much more likely)
Wonder: The Lion Gate (doubles city defenses, but requires Cyclopean Walls in city)
Wonder: Cyclpean Tunnels (place Cyclopean Walls in every city)
Wonder: The Treasury of Atreus (Doubles Tholos happiness, req. x Tholos to build)




Spoiler Middle East :

Persia
Wonder: The King's Eyes and Ears (Allows espionage)
Wonder: The Apadana Palace
Wonder: The Royal Road (Places a Royal Inn in every city)
Improvement: Royal Inn (In my Greek scenario, this creates veteran air units - allowing for airlifting between cities, and thus fast movement)
Improvement: Tribute Office (+tax)
Wonder: Imperial Treasury (+5% income)
Wonder: Royal Library (Doubles Research)
Wonder: Cyrus Cylinder ( 2 :), continental mood effects)
Wonder: Sumer Palace
Wonder: The Gate of All Nations
Wonder: Hundred Columns Palace
Wonder: Tomb of Cyrus the Great (huge culture bonus)
Improvement: Satrapy (reduces corruption)


Feel free cannibalize at will :)
 
Thanks Wildweasel. IIRC, the no disease from floodplains doesn't actually work in Civ III - put it's a great suggestion nevertheless!!
 
I'm not really familiar with Web of Trust....does this mean it's an unsafe website? If so, how is it unsafe?

It has different rating categories (trustworthiness, vendor reliability, privacy, and child safety) that people can give the site.

I'm guessing it is safe. Some people rate sites low that they don't like (and if only a few rate it, then one really low rating will have a large impact), and that may be the issue.
 
It has different rating categories (trustworthiness, vendor reliability, privacy, and child safety) that people can give the site.

I'm guessing it is safe. Some people rate sites low that they don't like (and if only a few rate it, then one really low rating will have a large impact), and that may be the issue.

Nice to hear that someone probably rated the site low!!
 
Those of you keeping an eye on the website will have noticed some leaderhead work in action today. Here's what we have so far on there:

pyrrhus.jpg

Pyrrhus of Epirus

vercingetorix.jpg

Vercingetorix of the Gauls (unchanged from the original Anno Domini)

imhotep.jpg

Imhotep of Egypt

darius.jpg

Darius of Persia

periclesbalcony.jpg

Pericles of Athens

leonids.jpg

Leonidas of Sparta

minoslaby.jpg

Minos of Minoa
 
I just saw them on your website, they look absolutely terrific!

Cheers, Tom...and thanks Kyriakos who cross-posted with me!

King Minos is now played by Richard Chamberlain....I booted the old model!!

Is anyone excited/interested that Epirus will be in the mod? I seem to recall it being one of those civs that never made it into any mods, but one people would have liked to have seen. I'm thinking about their specialist abilities though. I did have them down as Militaristic and Seafaring under Pyrrhus...though I think this might not be quite right. Perhaps they need to have troops which are slightly cheaper to build, but -1 HP, to reflect the costly losses incurred by Pyrrhus. I'm thinking the shrine at Dodona is an obvious specific wonder for them.
 
I'd just subscribe but I don't like lurking, so here's mah subscription post.

The wolf head on Vercingetorix's pic looks a bit too doglike, IMHO. :)
 
I'd just subscribe but I don't like lurking, so here's mah subscription post.

The wolf head on Vercingetorix's pic looks a bit too doglike, IMHO. :)

Ahh...it looks okay! It's been a leaderhead I've been using for some time...I think I created it around 2005 for the very first mod I did on my own.
 
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