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Announce your new/updated Civ4 files for frontpage coverage!

Discussion in 'Civ4 - Creation & Customization' started by Thunderfall, Aug 6, 2006.

  1. Thunderfall

    Thunderfall Administrator Administrator Moderator

    Joined:
    Oct 25, 2000
    Messages:
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    If you would like your new or updated Civ4 file included in the new files announcement on the frontpage to get much more exposure, make a post below with this info IN THIS FORMAT:

    [url=link to file]Name of File[/url] by Author Name

    e.g.

    Fall from Heaven by The Fall from Heaven Team


    ----------------------
    Title & Version Number: (include file title and version number)
    Author Name: (your forum nick)
    Type: (Scenario, Unit, Civilization, Modpack, Map, Utility Program, Tutorial, Reference, etc)
    Thread URL:
    File DB Entry URL: (please remember to add your file to the file database.)
    What's new in this version?: (optional)

    ----------------------

    Thanks and happy modding! :)

    PS: No discussions in this thread please.
     
    The_J likes this.
  2. Drtad

    Drtad It Stinks!!!

    Joined:
    Mar 16, 2006
    Messages:
    838
  3. TheLopez

    TheLopez Chieftain

    Joined:
    Jan 16, 2006
    Messages:
    2,525
    Location:
    Oregon
    Title: Great Generals From Barbarian Combat Mod
    Version Number: Great Generals From Barbarian Combat Mod v0.2w
    Author Name: TheLopez
    Type: Mod comp
    Thread: http://forums.civfanatics.com/showthread.php?t=180991
    File DB Entry: http://forums.civfanatics.com/downloads.php?do=file&id=1759
    What's new in this version?:
    - Added the configurable option allowing players to specify if great generals
    should be spawned as a result of victorious combat against animals. Requested by alpha wolf 64.

    Title: Unit Allegiance Mod
    Version Number: Unit Allegiance Mod v0.4w
    Author Name: TheLopez
    Type: Mod comp
    Thread: http://forums.civfanatics.com/showthread.php?t=169738
    File DB Entry: http://forums.civfanatics.com/./downloads.php?do=file&id=1895
    What's new in this version?:
    - Updated all code to be compatible with Warlords v2.0.0.0

    Title: Scriptable Leader Traits
    Version Number: Scriptable Leader Traits v0.1w
    Author Name: TheLopez
    Type: Mod comp
    Thread: http://forums.civfanatics.com/showthread.php?p=4206825
    File DB Entry: http://forums.civfanatics.com/./downloads.php?do=file&id=1896
    What's new in this version?:
    - Updated all code to be compatible with Warlords v2.0.0.0

    Title: Enhanced Culture Conquest
    Version Number: Enhanced Culture Conquest v1.4.1w
    Author Name: TheLopez
    Type: Mod comp
    Thread: http://forums.civfanatics.com/showthread.php?t=171751
    File DB Entry: http://forums.civfanatics.com/./downloads.php?do=file&id=1897
    What's new in this version?:
    - Updated all code to be compatible with Warlords v2.0.0.0

    Title: Improvements Outside Borders
    Version Number: Improvements Outside Borders v0.1.1 and Improvements Outside Borders v0.1.1w
    Author Name: TheLopez
    Type: Mod comp
    Thread: http://forums.civfanatics.com/showthread.php?p=4206878
    File DB Entry:
    [TAB]Warlords Edition - http://forums.civfanatics.com/downloads.php?do=file&id=443
    [TAB]Regular Edition - http://forums.civfanatics.com/downloads.php?do=file&id=117
    What's new in this version?:
    - Added the fix suggested by Chinese American so the improvement mission info
    is displayed correctly. It was still showing the "Must be within our
    Cultural Borders" message

    Title: Pirates Mod
    Version Number: Pirates Mod v0.3w
    Author Name: TheLopez
    Type: Mod comp
    Thread: http://forums.civfanatics.com/showthread.php?t=173859
    File DB Entry: http://forums.civfanatics.com/downloads.php?do=file&id=2021&act=down
    What's new in this version?:
    - Updated all code to be compatible with Warlords v2.0.0.0

    - Updated the code for adding crews to barbarian ships since the way it was
    done for the regular Civ4 doesn't seem to work in Warlords.

    Title: Pirates Mod
    Version Number: Pirates Mod v0.3
    Author Name: TheLopez
    Type: Mod comp
    Thread: http://forums.civfanatics.com/showthread.php?t=173859
    File DB Entry: http://forums.civfanatics.com/downloads.php?do=file&id=125&act=down
    What's new in this version?:

    - Updated the code for adding crews to barbarian ships since the way it was
    done originally does not work. Basically ships will just leave their crew
    in the water if they are not explicitly loaded into the ship. Using the
    COMMAND_LOAD doesn't work since canLoadUnit always returns false for
    barbarian units.

    Title: Route Pillage Mod
    Version Number: Route Pillage Mod v0.1 and Route Pillage Mod v0.1w
    Author Name: TheLopez
    Type: Mod comp
    Thread: http://forums.civfanatics.com/showthread.php?t=181587
    File DB Entry:
    [TAB]Warlords Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2158
    [TAB]Regular Edition - http://forums.civfanatics.com/downloads.php?do=file&id=2157
    What's new in this version?:
    With the changes this mod introduces you will be able to pillage/destroy routes
    separately from improvements. This way you will be able to disconnect inland
    enemy cities from their trade networks prior to invasions, slow down enemy
    troops approach to your cities, etc.

    Title: Water Animals Mod
    Version Number: Water Animals Mod v0.2 and Water Animals Mod v0.2w
    Author Name: TheLopez
    Type: Mod comp
    Thread: http://forums.civfanatics.com/showthread.php?t=173781
    File DB Entry:
    [TAB]Warlords Edition - http://forums.civfanatics.com/downloads.php?do=file&id=442
    [TAB]Regular Edition - http://forums.civfanatics.com/downloads.php?do=file&id=132
    What's new in this version?:
    - Integrated Dr. Elmer Jiggle's INI file parser code

    - Added the configurable option allowing players to specify the chance that a
    water animal will spawned.

    - Updated several SDK files to allow players to update the chance that a water
    animal will be spawned.
     
  4. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,468
    Location:
    Japan / South America
  5. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,468
    Location:
    Japan / South America
  6. Flamegrape

    Flamegrape Chieftain

    Joined:
    Dec 20, 2002
    Messages:
    245
    Location:
    United States
    Title & Version Number: Church of the SubGenius v.1.0
    Author Name: Flamegrape
    Type: Civilization
    Thread / File DB Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=1352
    What's new in this version?: n/a

    (Sorry. I should have posted in this thread a few days ago when I uploaded the file. Better late than never!)
     
  7. Craig_Sutter

    Craig_Sutter Chieftain

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    Aug 13, 2002
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    Male
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    Calgary, Canada
  8. Chamaedrys

    Chamaedrys Chieftain

    Joined:
    Mar 14, 2006
    Messages:
    1,267
    Location:
    Germany
  9. Hadrean

    Hadrean Hi, how are you?

    Joined:
    May 29, 2006
    Messages:
    948
    Location:
    San Diego, CA
  10. The Great Apple

    The Great Apple Big Cheese

    Joined:
    Mar 24, 2002
    Messages:
    3,361
    Location:
    Oxford, England
  11. Chamaedrys

    Chamaedrys Chieftain

    Joined:
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  12. Chamaedrys

    Chamaedrys Chieftain

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  13. Chamaedrys

    Chamaedrys Chieftain

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  14. Dearmad

    Dearmad Dead weight

    Joined:
    Aug 18, 2001
    Messages:
    1,525
    Title: New Balance for Warlods
    Version Number: v2.3b
    Author Name: Dearmad
    Type: Modpack
    Thread: http://forums.civfanatics.com/showthread.php?t=179346
    File DB Entry: http://forums.civfanatics.com/downloads.php?do=file&id=309
    What's new in this version?:
    A mod to slow down tech advance just a bit so that you have more time in each era. The new Warlords flavor units are used (purely for graphics) to enliven the look as well. This is a mod that's been worked on since practically day one of CIV IV, so it's matured and balanced, and as close to done as I can get it, but continued feedback is welcome.
     
  15. Chamaedrys

    Chamaedrys Chieftain

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  16. Hadrean

    Hadrean Hi, how are you?

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    Location:
    San Diego, CA
  17. Ploeperpengel

    Ploeperpengel academic precarity

    Joined:
    Feb 2, 2006
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    Location:
    Berlin
  18. Chamaedrys

    Chamaedrys Chieftain

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  19. Thunderfall

    Thunderfall Administrator Administrator Moderator

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    Announcement posted! Thanks everyone! :goodjob:
     
  20. Chamaedrys

    Chamaedrys Chieftain

    Joined:
    Mar 14, 2006
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    Location:
    Germany

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