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Title & Version Number: Amra's Byzantium v2.3
Author Name: Amra
Type: New Civ
Thread URL: http://forums.civfanatics.com/showthread.php?t=170776
File DB Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=557

Updated for Warlords v2.08
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Title & Version Number: Amra's Scythia v2.1
Author Name: Amra
Type: New Civ
Thread URL: http://forums.civfanatics.com/showthread.php?p=4039054#post4039054
File DB Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=4415

Updated for Warlords v2.08 & added to the Database
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Title & Version Number: Amra's Tibet v2.0
Author Name: Amra
Type: New Civ
Thread URL: http://forums.civfanatics.com/showthread.php?t=170774
File DB Entry URL: http://forums.civfanatics.com/downloads.php?do=file&id=4416

Updated for Warlords v2.08 & added to the Database
 
Title & Version Number: AD1640 North America for Warlords V. 1.03
Author Name: Ambreville
Type: Scenario and Mod
Thread URL: http://forums.civfanatics.com/showthread.php?t=211606
File DB Entry URL: http://forums.civfanatics.com/./down...o=file&id=4371

What's new in this version?: as of March 23, 2007
  • Plantations now can be used with Tobacco resource.
  • Lumbermill now requires only Machinery instead of Replaceable Parts.
  • Replaced the 3 Iroquois musketmen with Dog Soldiers.
  • Replaced horse archer graphics with native cavalry.
  • Swordsmen, macemen, catapults, knights, triremes, galleys no longer available.
  • Trebuchet has been changed to Culverin (smaller Cannon available w/Iron)
  • Culverin, Cannon, & Artillery cannot enter woods.
  • Longbowman changed to Native Fire Archer (a siege weapon equ. to Treb.)
  • Native Fire Archers can enter woods and are available w/Drums of War.
  • City defenses work against musket type units, riflemen, and Culverin.
  • Musket & Riflemen type units can build roads & Forts.
  • Workers can no longer build Forts. Forts take more time to build.
  • Forts also act as Camp resource improvement for Deer & Fur bonuses.
  • European CIVs cannot build natives troops.
  • Spearmen and axemen can also be built with the Stone resource.
  • Modified the resource mix on the map.
  • Added new native technologies (Lore of the Medicineman, and others).
  • Made some minor changes to the original Tech Tree paths.
  • Added new native buildings (reuses existing buttons/graphics)
  • Added Diplomatic victory conditions.
  • Changed the names of northern "Barbarian" cities.
 
Title & Version Number: AD1640 North America for Warlords V. 1.04
Author Name: Ambreville
Type: Scenario and Mod
Thread URL: http://forums.civfanatics.com/showthread.php?t=211606
File DB Entry URL: http://forums.civfanatics.com/./down...o=file&id=4371

What's new in this version?: as of March 30, 2007
  • Added Religious Victory Conditions
  • Tweaked the initial spread of religions among Native American tribes
  • Fixed some issues with the location of Holy Cities
  • Initial shaded/revealed areas have been cleaned up
  • List of initial contacts between CIVs has been cleaned up
  • Fire Archer's promotions now correspond to siege weapons
  • MG unit can enter woods and jungle as they should
  • Siege weapons (machines) cannot enter woods and jungle
  • Most of the graphical issues with the TechTree have been fixed
  • Tweaked the map as regards barb cities and resource location
  • Moved the Spanish fleet near Texas to emulate historical developments
  • Added new unique Tech "Age of Enlightenment" for European CIVs
  • Added four new unique Nat'l Wonders for the four European CIVs
  • Added new unique Tech "Way of the Thunderbird" for Native CIVs
  • Added three new National Wonders for the Ameridian CIVs
  • Limited the votes available through Peace Calumet & disabled UN.
  • Changed the text info re "UN" & "Secretary General" to read "Peace Calumet Powwow" and "Great Sachem" respectively
 
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