Announcing the Falklands War mod

Yes, but I mean making sure that the British land in vaguely the right place, making a ton of troops but a stable economy, even with no large cities... it's a bit complicated.
 
How about removing the unit upkeep cost for one?
Allowing the british player to chose where he wants to land?
A civic like vasalage but with support for 100'000 free units should do the trick. :)
 
I was thinking of that, but I want some financial incentive to run a conscript army. Also it wouldn't work very well if the British just took the capital and made the economy collapse; so I was going to use objective cities where the British must capture three of the five biggest cities, but I'm not sure if the AI will understand that.
 
Perhaps the best way would be to have wonders that give you free upkeap for N units placed in strategic cities?
The AI knows how to take wonders.
 
Seeing as there are no settlers and empire-building is almost non-existant, the traits are really just to fill the places.
 
Perhaps the best way would be to have wonders that give you free upkeap for N units placed in strategic cities?
The AI knows how to take wonders.

rather than "wonders", it could just be unique government/military buildings... like the main hospital of the islands for example... or the province city hall (or whatever)...
 
I already have the Governor's House (held by the Argentines almost straight away) and the port of Fitzroy, and was thinking of having one at Port Howard (where John Hamilton got killed)
 
The reason why I suggested they be world wonders is becouse:
1. They can not be destroyed when the city is captured (normal buildings can) and
2. The AI seems to prioritise taking cities with wonders (or maybe that is just my gaming experiance)
 
The reason why I suggested they be world wonders is becouse:
1. They can not be destroyed when the city is captured (normal buildings can) and
2. The AI seems to prioritise taking cities with wonders (or maybe that is just my gaming experiance)

regarding #1, you can make the XML so that the buildings don't have a chance of getting destroyed... some chance of destruction makes more sense anyhow for some buildings...
 
But you don't want those unique buildings that are the core of the game economy to be destroyed.
 
Actually I think you would want that; for example some might spread British loyalty around so the Argentines would want to capture and destroy them.
 
Gentlemen, after uncountable setbacks - we are rolling again! To celebrate, check the Jeremy Moore leaderhead in the OP. Credit due to mechaerik since it's almost entirely based on the Franco model. Note that the 'real' version has the red things on the collar as befits a British general
 
Yep - nearly back to what it was before (I'm putting stuff back from my backups and while doing so fixing all the problems). When I'm done with that I'll start a new thread I think
 
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