aimeeandbeatles
watermelon
- Joined
- Apr 5, 2007
- Messages
- 20,112
Perhaps only certain units could go on mountains, such as explorers and scouts, perhaps late-game special alpine troops (like in Civ2). Helicopter units for sure.
However, it's possible to make them passable for other units:
After a certain tech (not too late in the game, perhaps engineering), it is possible for workers to go on mountains and build roads across them. It would take maybe 6-7 turns, and allow any unit to cross it. Oh, and non-buggy graphics (e.g. try worldbuildering a road onto a mountain -- looks weird!)
If a non-mountain unit pillages a mountain road, they can still get down from the mountain (or onto a roaded tile), but not be able to go back. If they're stuck in the middle of a mountain chain, well you can guess
Perhaps if a mountain tile is roaded, it could be possible to put mines in them. Cottages would be a little too tricky.
Also if volcano goes off, bye-bye road. And any units on them.
However, it's possible to make them passable for other units:
After a certain tech (not too late in the game, perhaps engineering), it is possible for workers to go on mountains and build roads across them. It would take maybe 6-7 turns, and allow any unit to cross it. Oh, and non-buggy graphics (e.g. try worldbuildering a road onto a mountain -- looks weird!)
If a non-mountain unit pillages a mountain road, they can still get down from the mountain (or onto a roaded tile), but not be able to go back. If they're stuck in the middle of a mountain chain, well you can guess

Perhaps if a mountain tile is roaded, it could be possible to put mines in them. Cottages would be a little too tricky.
Also if volcano goes off, bye-bye road. And any units on them.