Another Panama Canal Placement Thread

steveg700

Deity
Joined
Feb 9, 2012
Messages
3,845
I've tried different arrangements, buying different sets of tiles, yet I can't get any green light to start PC.

Below, both canal pins connect to water. I'm missing something that my brain isn't allowing me to note.

upload_2022-6-20_15-49-56.png
 
Panama Canal needs to form a straight line. You should be able to build it in the top city in the hex currently occupied by the trader. Of course, the easy solution is just build a normal canal along the northern coast of the lake (or left, as you are already doing).
 
Shot in the dark here, since I never build this... Possible that your intended exit to the canal into the lake has to be a free tile and instead you have Huey in it ?

Edit: NM... what @kaspergm said makes more sense ;-)
 
Panama Canal needs to form a straight line. You should be able to build it in the top city in the hex currently occupied by the trader. Of course, the easy solution is just build a normal canal along the northern coast of the lake (or left, as you are already doing).
Realy? Is that in the description?

Another question is, why would anyone want to build this wonder apart from role playing reasons?
Ludicrous waste of production, in my opinion.
Well, at the risk of being glib, why would anyone do anything in Civ? "I'm going for a scientific victory so I I should just be building campus and spaceport infrastructure; I should just be using spare production to run campus research projects". Then my question would be ?why ever play Civ VI"? :)

In this case, I've got a religion that gives me faith for wonders, I've got Brussels & Heart of Steam, I've already slotted a policy for other wonders in building. And it'll alleviate the issue with the civ to the NE inevitably pinching off that waterway access which I rely on. I just Magnus-chopped the forest there, so it's not a big investment. Why not take that era score away from another civ?

Having said that, I abandoned the idea to build the mausoleum of Halicarnassus instead.
 
Panama Canal needs to form a straight line. You should be able to build it in the top city in the hex currently occupied by the trader. Of course, the easy solution is just build a normal canal along the northern coast of the lake (or left, as you are already doing).
Hmm. The description seems to specifically mention right angles.

Well, that was my fallback, but it doesn't solve the issue of that waterway getting pinched off by my neighbor.

....And I discovered aluminum there a a few turns later. :(
 
Last edited:
Hmm. The description seems to specifically mention right angles.
Only speaking from my own experience, but fandom wiki seems to agree with me:
The Panama Canal is an Industrial Era Wonder in Civilization VI: Gathering Storm. It must be built on a flat land tile where there are two adjacent tiles directly across the build tile from one another that meet the following criteria: one adjacent tile must be able to legally hold the Canal district connecting into the Panama Canal construction tile; the other must be either a city, a water tile or a tile that can hold a connecting Canal.
 
Hmm. The description seems to specifically mention right angles.
The description says it can be built "directly across" between the canal-PC-city/water/canal tiles, which means the middle tile canal must go straight and cannot bend, both outer canals can bend though at 60 degrees.
 
From a few screenshots I've googled and Marbozir's The Best Panama Canal I Ever Built - I don't recall building a panama canal ever nor the canals- I see that the panama canal usually connects 2 large bodies of water with a city or 2 in the middle or in the ends. The panama canal will connect to adjacent tiles inland, on flat land connecting the canal between the 2 cities. If the cities aren't next to the shore you can build the canals from the cities to the sea.
 
Another question is, why would anyone want to build this wonder apart from role playing reasons?
Ludicrous waste of production, in my opinion.

To get a series of cities on lakes access to the ocean perhaps?
Not have to go all the way around a ludicrous continent?

I only build it if I need it. (same for golden gate, there are times when it saves a lot of time for units getting from A-B)
 
To get a series of cities on lakes access to the ocean perhaps?
Not have to go all the way around a ludicrous continent?

I only build it if I need it. (same for golden gate, there are times when it saves a lot of time for units getting from A-B)
I have successfully been able to build the golden gate that did connect 2 continents in a 2 ocean tile distance. However, PC I haven't since it seems so complicated. If you want to make lake access to the ocean then why not get just a regular canal?
 
I have successfully been able to build the golden gate that did connect 2 continents in a 2 ocean tile distance. However, PC I haven't since it seems so complicated. If you want to make lake access to the ocean then why not get just a regular canal?
Standard canal spans one tile, PC spans two or three...if somehow all the conditions are met, which was a no-go in this situation. Would have had to settle on the mercury apparently.
 
Just that, there are times when the PC is the only way to get a long enough canal to do the trick.

What irks me is when the cliffs stop placement. grrrrrr.
(can be fixed with firetuner, but still..)

If you're blasting a 3- 5 tile canal, a few cliffs??? Get more BOOMYSTUFFS!
:D
 
Back
Top Bottom