Realy? Is that in the description?Panama Canal needs to form a straight line. You should be able to build it in the top city in the hex currently occupied by the trader. Of course, the easy solution is just build a normal canal along the northern coast of the lake (or left, as you are already doing).
Well, at the risk of being glib, why would anyone do anything in Civ? "I'm going for a scientific victory so I I should just be building campus and spaceport infrastructure; I should just be using spare production to run campus research projects". Then my question would be ?why ever play Civ VI"?Another question is, why would anyone want to build this wonder apart from role playing reasons?
Ludicrous waste of production, in my opinion.
Hmm. The description seems to specifically mention right angles.Panama Canal needs to form a straight line. You should be able to build it in the top city in the hex currently occupied by the trader. Of course, the easy solution is just build a normal canal along the northern coast of the lake (or left, as you are already doing).
Only speaking from my own experience, but fandom wiki seems to agree with me:Hmm. The description seems to specifically mention right angles.
The Panama Canal is an Industrial Era Wonder in Civilization VI: Gathering Storm. It must be built on a flat land tile where there are two adjacent tiles directly across the build tile from one another that meet the following criteria: one adjacent tile must be able to legally hold the Canal district connecting into the Panama Canal construction tile; the other must be either a city, a water tile or a tile that can hold a connecting Canal.
The description says it can be built "directly across" between the canal-PC-city/water/canal tiles, which means the middle tile canal must go straight and cannot bend, both outer canals can bend though at 60 degrees.Hmm. The description seems to specifically mention right angles.
Another question is, why would anyone want to build this wonder apart from role playing reasons?
Ludicrous waste of production, in my opinion.
I have successfully been able to build the golden gate that did connect 2 continents in a 2 ocean tile distance. However, PC I haven't since it seems so complicated. If you want to make lake access to the ocean then why not get just a regular canal?To get a series of cities on lakes access to the ocean perhaps?
Not have to go all the way around a ludicrous continent?
I only build it if I need it. (same for golden gate, there are times when it saves a lot of time for units getting from A-B)
Standard canal spans one tile, PC spans two or three...if somehow all the conditions are met, which was a no-go in this situation. Would have had to settle on the mercury apparently.I have successfully been able to build the golden gate that did connect 2 continents in a 2 ocean tile distance. However, PC I haven't since it seems so complicated. If you want to make lake access to the ocean then why not get just a regular canal?