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Another scientific victory

damerell

Slow Worker
Joined
May 31, 2012
Messages
841
Location
UK
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Well, I'm done, inspired by The360MlgNoscoper's victory. I likewise played on Warlord+Long, didn't upgrade unless something needed fixed, produced gigabytes of saves. I don't know how many turns it took because midway through I realised enabling Domination victory was pretty stupid, and exported the game in Worldbuilder to reload it as a scenario, which resets the turn count. (I think you can change this, but... I didn't). This is also why my starting civs are gone from the scoreboard; I have one emerged barbarian civ, dead, and France who I am keeping around for someone to talk to.

I had to use WB a fair bit to fix up issues with the spacemap I used (one of snorri's duel-sized ones) - the most amusing was finding some chunks of Earth terrain on the edge of Mercury with penguins chilling out - but only to fix bugs, not to grant science etc.

I'm afraid the post-Solar phase of the game is a bit of a slog. Having finished this, I think the ideal C2C victory would be if the Spaceship victory came at a point in the tech tree where you could reasonably have expected to plant cities all the way out to Pluto. It is extremely odd in the later game when the bulk of your research comes from Earth (my best off-Earth city, on Pluto, gave about 2/3 the research of my worst fully developed on-Earth city) even though your Cosmic Workers are out there creating entire galaxies on demand; Civ is about cities and there comes a point where these things you are building are hard to imagine as cities; it's odd how we care about food when we've become beings of perfect energy; and of course the late tech tree is entirely speculation, clever as it is. (Also, we finish up with time travel and that does raise the question of why we don't just go back to a million BC and give our first city the secrets of Fire, the Wheel, and plasma rifles... and the ending isn't very secret but I found it a bit painful to end with the idea that it's all a simulation, like a play that is at pains to point out to the audience that it is a play).

Things eased off a bit once I learned (from 360, whose advice was invaluable) that large numbers of automated workers meant huge turn times (I think because they're constantly trying to get to parts of the map they can't path to at all?); they don't work so well in C2C so I ended up building all my own roads and improvements like it was Civ 1 again.
 
I'm afraid not; like you, I had to clear out those gigabytes of saves - but at a _wild guess_ it was about halfway through, so circa 4000 turns total, and it must have been after I was colonising space and realising this was making the land area for Domination inevitable. (That I got Ethelred the Unready also suggests my turn count was, ah, higher than yours...)
 
In those cases i would spare any important saves like that.

I likely saved maybe a hundred or more turns total by using mass satelite spam when it was possible. I also used a significantly larger map, which might have had favourable scaling in terms of city output vs tech scaling cost. Did you use the extended research time setting?
 
In those cases i would spare any important saves like that.

I likely saved maybe a hundred or more turns total by using mass satelite spam when it was possible. I also used a significantly larger map, which might have had favourable scaling in terms of city output vs tech scaling cost. Did you use the extended research time setting?
I didn't really realise it was a save I should have kept long term (of course, I kept it until I was pretty sure the WB shenanigans had worked out) until it was gone - not a great plan, but what's done is done.

I think we've talked about satellite spam on Discord - they're all limited units now, so it would be very fiddly. I did not use the extended research time setting, but I also didn't pave the Earth - or space - with as many cities as possible. Until I solved the Domination problem I wasn't going to build more than one city on Mars, one on Venus, etc; I kept AIs alive, only culture pushing them or wiping them out if they became serious annoyances, until some time in the near future; I left a lot of space to see if barbarian civs would emerge into real civs (which Polynesia did); and by the time I was fed up of messing around and just wanted to get to the end, turn times were short - as you know, setting up a new city and building four thousand buildings (and workerforming its bigger fatter cross) is a fair chunk of real time (and a chunk more every time you invent a new building) so it wasn't actually clear that it would get me to the end faster in real time. In Cosmic I had one Earth city being developed at any given time, and built as many cities in each of the Interstellar / Intergalactic / etc belts as would let me build all the wonders.
 
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