sir_schwick
Archbishop of Towels
Here is another unit thread. I have read that Soren is not planning to add combat bonuses into Civ 4, so I am dropping that angle. Here is a new idea that helps distiniguish German Swordsmen from English Swordsmen, etc.
First, I am bringing back Firepower and Hitpoints.
Second, multiply all all A/D/M, Health stats by 10.
This would make the standard Warrior(no techs) 10/10/10 1/10.
Okay sir_schwick, why did we just do that?
Because technology improves all units over time, and it would be harder to keep those improvements even with the old numbers. Now a change of 1 is a small percentage that only matters over many many combats.
I'll first start with the discovery of Warrior Code. Now that your Warriors have a Code, they will be more disciplined and not run as easily, so your warriors and all other units Health increases by 1.
Now your Warriors are 10/10/10 1/11. You will have a slighly better success rate against the Barbarian Warriors.
Next you discover Bronze Working. This means yoru warriors now wear a light armour made of bronze, adding 1 to defence.
Now you have 10/11/10 1/11 warriors. Much better for hunting Barbarians.
Iron Working increases attack by 1 with no Iron, 2 with Iron. It also increases your defence by the same factor. You have Iron here.
Now you have 12/13/10 1/11 warriors. A unit that will almost always have the advanatge against barbarians.
The Wheel increases movement by 1 without horses 2 with horses. This is because your units will not be as tired, because they were riding part of the wya in carts. Plus they can bring greater supplies on carts. You have horses.
Now you have 12/13/12 1/11.
The effects aren't the same for all units. Some units get better bonuses, or completely different with extra techs. All this is handled automatically by the game.
Movment 12, sir_schwick, sounds a bit excessive!
Don't worry, when figureing map movement, divide by 10 again. The 12 movmenet will factor in for combat purposes. Having greater mobility than the enemy provdies some kind of bonus.
First, I am bringing back Firepower and Hitpoints.
Second, multiply all all A/D/M, Health stats by 10.
This would make the standard Warrior(no techs) 10/10/10 1/10.
Okay sir_schwick, why did we just do that?
Because technology improves all units over time, and it would be harder to keep those improvements even with the old numbers. Now a change of 1 is a small percentage that only matters over many many combats.
I'll first start with the discovery of Warrior Code. Now that your Warriors have a Code, they will be more disciplined and not run as easily, so your warriors and all other units Health increases by 1.
Now your Warriors are 10/10/10 1/11. You will have a slighly better success rate against the Barbarian Warriors.
Next you discover Bronze Working. This means yoru warriors now wear a light armour made of bronze, adding 1 to defence.
Now you have 10/11/10 1/11 warriors. Much better for hunting Barbarians.
Iron Working increases attack by 1 with no Iron, 2 with Iron. It also increases your defence by the same factor. You have Iron here.
Now you have 12/13/10 1/11 warriors. A unit that will almost always have the advanatge against barbarians.
The Wheel increases movement by 1 without horses 2 with horses. This is because your units will not be as tired, because they were riding part of the wya in carts. Plus they can bring greater supplies on carts. You have horses.
Now you have 12/13/12 1/11.
The effects aren't the same for all units. Some units get better bonuses, or completely different with extra techs. All this is handled automatically by the game.
Movment 12, sir_schwick, sounds a bit excessive!
Don't worry, when figureing map movement, divide by 10 again. The 12 movmenet will factor in for combat purposes. Having greater mobility than the enemy provdies some kind of bonus.