Ansar01-the slow-moving idiots

AK being silly, now I've seen everything.
 
Turn 160 - <CR>
Turn 161 – Golden age, GL, Army, Load w/ swords ‘cause it’s all that’s at hand
Turn 162 – Take three cities
Turn 163 – Let armies heal
Turn 164 - Build FP, Great Leader, Army, Fill w/ stuff
Turn 165 – Great Leader, Army, Fill w/ stuff
Turn 166 – Nothing much
Turn 167 – Crushed a few more towns
Turn 168 – More destruction
Turn 169 – Lost an army
Turn 170 – Bad stuff, missed a spear and it burned Narrow Front, Greece has knights.
 
You've got 5 armies and a golden age. You should have fun.

Also, I made very good headway on getting roads from home base out to the various fronts.
 
on the first IBT, a Chinese SOD of Maces,Swords, and a LB appeared from Persepolis...thats a nice surprise, should I abandon Pasargadae?
 
Ansar the King said:
on the first IBT, a Chinese SOD of Maces,Swords, and a LB appeared from Persepolis...thats a nice surprise, should I abandon Pasargadae?

Ya, important detail. Those guys kept swarming around the mountains to the SW of Persepolis and coming down onto the grass every so often to let one of our armies pick off two at a time. Eventually I had to abandon the city and let the army heal or they were going to either capture the town or rip the army to shreds.

I would run the units in Pasargadae out now and let the SoD walk up to the door before burning it. Even if those guys took a straight line for our boader you should be able to set up a favorable battle both from a forces and position point of view. There's another army in the area that I was sending NW to mop up the Persians and then wreck China again. You could pull it back to skinny down the SoD.

BTW, whatever happened to the army that was pillaging the Chinese frontier? We took out wines, gems, and iron and thought we were on a general rampage.

There's another town w/ ~4cats and 3spears just below the mountains and south of Persepolis that I had fun plinking LB's from. They would step up, I'd shell 'em, they would walk away. I moved a nice stack of cats and offensive units to cover a big stack of slaves laying a road to the core. The last obstacle is a Greek town in your path.

Regarding research, I would just shut it down. We don't need muskets w/ Swiss Mercs and we're never going to get to rifles or infantry. Use the gold for rushing whatever you would like. I would consider courthouses to help out the post-GA production.

For the next 10 turns you get either a treb or SMerc out of Hamsterdam each and every turn and many of the core cities are 20+ so two turn MDI/LB's. One city could get 3 turn MDI/LB and I couldn't tweak it to 20.
 
About the army, I shut off the important stuff off the chinese and then moved it south to deal with the injuns. That's what happened to it. Always better off finishing one guy completely than going wandering in 2 enemies at once.

I need to declare a leave from this SG, it will (should!!!) be done before I'm back from my trip to Mtl.
 
Beorn-eL-Feared said:
About the army, I shut off the important stuff off the chinese and then moved it south to deal with the injuns. That's what happened to it. Always better off finishing one guy completely than going wandering in 2 enemies at once.

I need to declare a leave from this SG, it will (should!!!) be done before I'm back from my trip to Mtl.

That's sorta what I thought. Glad it's still up and running. Anyway, have a nice trip. I'm probably out for the next week as well but then again, I don't expect to really have to play another set unless it's mop-up actions.
 
I am really, really sorry, but I don't have much time this weekend (summer classes overloaded me [Formal Lab Report, Short Essay, Study Old Notes, Study New Ones, finish another lab handout, read ahead in the book, study for a quiz, work with OTHER people on ANOTHER lab, find a way to return a book, find a way to buy new books, choose books to read ....

So only if I have ANY time left will I be playing CIV.
 
I've got a question I stumbled during my 3rd turns...

Athens is size 12 with muskets, and I have a sword army at the gates, what should I do? Here is the situation...

Athens.JPG


like the picture says...Attack or Pillage? :hammer: I think pillage is the answer here, cause Athens looks too well defended to be taken with swords.:scan:
 
Indeed, pillage the greeks' whole empire to crumbs and wait for artillery reinforcements.
 
:devil:

lurker's comment:

Buy all means turn his floodplains into dust. Hitting a musket defended size 12 city with swords is an invitation to blood in the water, yours. Had a couple of set to's in the long ago where a bunch of us old grumps ruled the world with legions, but those were Roman legions after all, not run o' the box swordsman, and the end games were plenty bloody.
 
Save the muskets for last. In the mean time start moving the arty up to blast that thing down in pop and hp's.
 
1. 560 AD
Hamsterdam treb -> Swiss Merc. Vaca Vaca courthouse -> treb. Vinland rax -> Swiss Merc. Hilly Silly Swiss Merc -> rax.
Whale City Swiss Merc -> Swiss Merc. Beach Party MI -> MI. raze Trebizond. keep Knossos.

2. 570 AD
Hamsterdam Swiss Merc -> treb. Rotterdam MI -> MI. Sugarcane MI -> MI.
Blooming Idiot Swiss Merc -> Swiss Merc. Delft galley -> settler.

3. 580 AD
Hamsterdam treb -> treb. Sandy MI -> MI. Whale Swiss -> Swiss. In-Out MI -> MI. Take Niceaea, Byz have 1 town left and we found Athens, and its packed with flood plains. :food:

stopped for advice on Athens...

stopped keeping a turnlog and recorded captures:


5. 600AD
Smyrna(Byzantine)- razed and Byzantines are out.
Heraclea(Greek)- captured and kept. It will make a nice connection with the new towns.

6. 610AD
Ephesus(Greek)- captured and kept. goes well with the placement.

7. 620AD
Armee.JPG

Idiot Armee - 2 maces and 1 elite* sword. :hammer:

8. 630AD
Huamanga is captured and the Incas are gone! :rockon:
Inca.JPG


9. 640AD

Corinth(Greek)- only defended by one musket? :hmm: well, razed.

10. 650AD
No action...but lots of pictures. :D
Spoiler :
Army_1.JPG
Army2.JPG

Army3.JPG
Army4.JPG

Army5.JPG
army6.JPG
 
and the save...sorry if I screwed up. the army at Oporto should be safe, the same thing happened at the beginning of my turnset and I fortified it in the hill. next leader should be used to rush The Pentagon since we have extra troops going with the armies. :hammer:
 

Attachments

There's an easier way to save the island....

One, is the RNG based one: attack the galley with some of ours. And switch Amsterdam to one also.

Or there is Two, a 1 turn transport across the seas. (Galley 2 W, 2 swiss mercs enter it. Galley 2 E into Zwolle. 1 can stay, the other can be dropped off sooner at Groningen.) If that's not enough, you can come back for more mercs after the 1 turn transport.

And was it me who did that army thing? I don't think so, for some reason. At least, not at Oporto.... :mischief:
Nice, killing the Inca.
 
What was really funny was during my turnset, the Incas were building Knights Templar in their only city. Also, the Persians are currently building Leo's Workshop in Antioch. :hammer2:

BTW, sorry that I lost Persepolis and Pasargadae, but I think it was worth it. Also, Coricyuwhatever is undefended, so its a AI magnet, sorry if that was an exploit. :scan:
 
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