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[GS] Antarctic Late Summer Patch Discussion Thread

Discussion in 'Civ6 - General Discussions' started by Aristos, Apr 2, 2019.

  1. WillowBrook

    WillowBrook Lurker

    Joined:
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    3,092
    Location:
    Chicagoland
    Not sure if this deserves is its own thread, so I'll stick it here for now, but it looks like there were two updates to the public build on Steam about 12 hours before this post within a few minutes of each other. Anyone know what it was about? Another hot fix? Did I miss it being discussed elsewhere? Real life has me swamped so I haven't been paying close attention here....
     
  2. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Those were the hotfix going live for Mac and Linux.
     
    Ondolindë and WillowBrook like this.
  3. Slip de Garcon

    Slip de Garcon Warlord

    Joined:
    Dec 28, 2005
    Messages:
    233
    Location:
    SW England
    No I haven't made myself clear - I'll use this screenie I have of Mansa Musa to illustrate.

    I have silver, I offer it to Mansa Musa in return for amber and wine, he agrees, so I cheekily add 100 gpt, he refuses and I click the "make this more equitable" button, and this is what used to happen:


    host image

    i.e. the AI player would lower what he was prepared to offer and agree.

    Now, on certain occasions, the AI players will readily offer luxuries, but when I try and add some (of his) gold he will say "I'm not willing to trade that" and there is no "make this more equitable" button; all you can do is exit the trade window.

    I'm just cranking up Civ so I'll try and get a screenshot.
     
  4. Pietato

    Pietato Emperor

    Joined:
    Jan 9, 2014
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    Location:
    New Zealand
    Happens with Gold and Diplomatic Favour as well.
     
  5. funkymunky

    funkymunky Warlord

    Joined:
    Dec 14, 2001
    Messages:
    112
    Location:
    Louisville, KY
    Has anyone noticed any improvements to the global warming mechanics in this patch? I just play one game since and it still seems like sea level rises as rapidly as it did before. For reference, I just played a game where Kupe & I were the only civs expelling carbon; I only built two coal plants and was leading in carbon production by double his output. Even with so few plants, sea level kept rising about every 20 turns

    I did have about a dozen units consuming oil. But most of my opponents still had pre-industrial units until the game end. So it seems like the imbalance is still there for me. I am wondering if other people see a better balanced game, because if every civ in my game were maximizing their post-industrial infrastructure, it seems like sea level rise would've gotten way out of control very quickly.
     
  6. Kwami

    Kwami Emperor

    Joined:
    Oct 3, 2010
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    Yeah, the sea levels seem to rise just as fast now as they did before the patch, or nearly so. I'm not sure what really changed.
     
  7. Timothy001

    Timothy001 Prince

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    Sudbury, Ontario
    Military units using Coal/Oil/Uranium, only count half what they did before. So its longer to get to the point of seas rising (unless someone goes heavy with Coal/Oil Plants). But once the seas start there rise, it goes really fast. I find, once I upgrade a couple units that use the resources, I check every other turn to see when sea levels are expected to rise. As soon as it starts to decrease rapidly, I beeline computers, and crank out as many flood barriers as I can.
     
  8. Leathaface

    Leathaface Emperor

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    I just won my first Deity Culture victory on turn 368. I felt like the AI could have won a Space victory earlier than this. Though Rome was very close to winning a Science victory, in the Science victory progress screen his Spacecraft was travelling "1 light year per turn" for a very long while, TBH in the blue bar which shows the progress of the Spacecraft he was right at the end of the bar for a good while.

    I've had 2 Deity games now and i've won both comfortably, seems like i'll be sticking to Deity from now on.
     
    Last edited: Apr 20, 2019
  9. Red_warning

    Red_warning Warlord

    Joined:
    Jul 10, 2013
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    Location:
    Lappland, Sweden
    Just won the game with Gandhi. Cultural victory one turn before an Ottoman space race win on emperor, should probably have lowered the difficulty since it's my first game this month :p

    Never had to spend a thought on amenities despite settling like crazy, and the religious bonuses synergises well with rockband purchases. Much more enjoyable post-GS and with the new patch.
     
  10. Slip de Garcon

    Slip de Garcon Warlord

    Joined:
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    SW England
    Here we go, here's what I mean about the AI refusing to negotiate.

    I offer one luxury for two of his, he readily agrees



    I ask for ten GPT, he refuses.



    I click "make this more equitable" and he flatly refuses, as opposed to just taking the gold off the table.



    ...and the only option is to cancel the trade rather than return to the acceptable offer.
     
    Last edited: Apr 21, 2019
    Steve Eric Jordan likes this.
  11. sonicmyst

    sonicmyst Emperor

    Joined:
    Aug 9, 2016
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    1,063
    Location:
    Philippines
    Japan has successfully eliminated Rome in my game, just in King difficulty. I'm amazed. 20190421170527_1.jpg
     

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