Steam..Where can I download Antarctic Late Summer Patch
Then you are in the wrong placeI am a pirate
Those charts came with the expansion. But info for just the last turn? That might be new.I just noticed this new info about how much resourses you used and how much CO2 you added to the atmosphere in the last turn. It is new, isn't it?
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Did anyone else take as long as me in figuring out that you can spam Flood Barriers with faith as Suzerain of Valletta?![]()
Has anybody else noticed AIs not building walls or teching very well? Just had a game where half the cities on the map had no walls at turn 360. That also means at turn 360 none of those AIs had Steel.
New to the expansion so I don't know if this is an issue from the Xpac itself or the patch.
There are simple ways to go about fixing this, like being able to drag a slider under the iron icon to increase or decrease the amount
Seriously? Civ 4 had mouse wheel for the same function, now 15 years later they cannot implement something that basic??? Yeah.![]()
- Grievances/Warmongering: Changing Grievance calculation (and Warmonger in base and XP1) to treat cities taken offensively during a Defensive Pact/Suzerain War/Emergency War as if taken during a Formal War (now generates Grievances.
While it may not be very accurate historically, it is an interesting gameplay element, which requires observation and skill to use it effectively, I see nothing lame about it. And if you don't quite like it, there are options in the settings to tone it down by picking 'No Tech brokering" - you can only trade the techs you've researched yourself, or turn it off completely and play w/o tech trading. You have all the freedom to customise you game.But trading techs and knowledge of other civilizations was lame.
There are leaders in civ IV who do not care about religion much, and there are religious nuts, it is not so trivial as you describe. You have an option not to convert, if it is too dangerous, but then you sacrifice production bonus.Also, diplomacy was basically, "you're not the same religion, I hate you" for quite some time. There wasn't really much depth to it.
There are leaders in civ IV who do not care about religion much, and there are religious nuts, it is not so trivial as you describe. You have an option not to convert, if it is too dangerous, but then you sacrifice production bonus.
Religion is IV is a factor for the first blocks of friends, it makes you pick and choose your first camp, perhaps sacrificing something. And then, when time advances, people switch out of religions and its importance for diplo fades away, but is replaced with importance for culture. That's one of the most beautiful game systems with all the depth.
Yes, I meant this very thing.Erm, the actual effective loss from converting a religion is important only if you run a religious civic (like Organized Religion).
Yes, and another factor to consider - are those few hammers worth it to, perhaps, switch camps.The building production bonuses are tied to the AP,
Yes, on this my typing hands disconected from the brain for a momentAlso religion is not mandatory for culture, as majority of your culture comes from running the culture slider. Only the Sistine Chapel would be tied to a specific religion, a wonder that's nice, but not mandatory for a culture victory,
Yes, and another factor to consider - are those few hammers worth it to, perhaps, switch camps.