r_rolo1
King of myself
@ Handel
Just a question:
Isabella and hannibal were in war ?
Just a question:
Isabella and hannibal were in war ?
the AI was in a suicide mood
Handel, since you are so sure there is a hardcoded anti-human bias for this situation, why don't you show it ?
@ Handel
Just a question:
Isabella and hannibal were in war ?
that has nothing to do with so called anti-human bias. AI simply attacks privateers on sight, regardless they're human or not. that's it. I suggest you play some more to improve your general understanding of the game, or better enter a social club or something to improve your manners.
So, let's just get rid of the diplomacy system. Diplomacy was always more important than wars, but it's not true in game. I could explain better if my english wasn't so poor, but diplomacy system could be much better. For example, human or AI player Dow on friendly should get a huge negative modifier from ALL players. Can you imagine USA DoW on UK while the world thinks that's the same as USA DoW on Iraq ? Chile Dow on Brasil because they didnt give advanced flight to them ? Anyways, I could live with that in game if AI just did the same with each other.
The privateers stuff is easy to understand: 3 privateers, no matter what promos they have, are a better target that 6 frigates or 15 galleons.
Here are Darius' attitudes towards the 4 who declared on you (all extracted from the Glance screen). Note how every single one has a "you declared war on our friend" minus.Although Darius, Justinian, Bismarck and Willem are pleased with me, Stalin, Charlemagne, Ramesses and Roosevelt didnt get any penalties for Dowing on their friend (me).
I've shown penalties for DoW above. Here's close borders:continued... said:Check how 90 % of them are pleased with each other ! The only negative penalty is due to different religions. AI's get no penalties for close borders, Dowing on someone, nothing. I hope you understand now what's called anti-human bias.
How was that "obviously nothing to say on the topic"? The poster, if a little rude, made the point that this was a case of the AI favouring privateers over other targets and not (as you suggested) favouring humans over other targets. If you don't think this is true then explain why you think so (possibly give an example of the AI favouring a non-privateer human target over an AI privateer), don't just call people who disagree with you "fanboys".This is exactly what I meaned when said "fanboys". When they obviously nothing to say on the topic they juist blandly repeat their position and they go personal.
No, I dont like giving anything because it lets other AIs become more advanced ("i fear you become too advanced"), so they'll become more powerful, which means I'll be the target anyways in the future. I cant demand anything higher than 300 beakers at marathon speed (they wont give it to me even if I'm 10000 times stronger than them), but they keep demanding everything from me every turn, even if it costs 21000 beakers, that's ridiculous.
And at the same time the AI cannot get +1 modifiers for giving into demands. You can get + and -, they can't. It is just different, not biased.Yes, there are more of them and yes, someone will DoW on on me, i have no problem with that. The whole point you miss is that they dont ask anything from each other, so they'll stay easily pleased with everyone, but not me. So, I'm always the main target, instead of just part of the world.
You got a point here. I agree this is bad design.Problem is they can ask for help when I'm already at war, but I can't if they are. They also don't ask for other AIs to help in their wars if that AIs are already at war. I'll take a screenshot next time, so you'll see what I'm talking about.
Way too exploitable, unfortunately. Such a penalty existed in the past incarnations of civ, but they did not get in the way of one player if he could DOW on a friend and gain enough so that he would never have any problem again. I agree that a revamp of the diplomatic system could be done, but not in the way you propose it.So, let's just get rid of the diplomacy system. Diplomacy was always more important than wars, but it's not true in game. I could explain better if my english wasn't so poor, but diplomacy system could be much better. For example, human or AI player Dow on friendly should get a huge negative modifier from ALL players. Can you imagine USA DoW on UK while the world thinks that's the same as USA DoW on Iraq ? Chile Dow on Brasil because they didnt give advanced flight to them ? Anyways, I could live with that in game if AI just did the same with each other.
While the AI doesn't make "demands" of other AIs, it has plenty of potential negative modifiers towards other AIs, including hidden modifiers like peaceweight that only apply to AI-AI relations. Stick Alexander next to Gandhi and watch as peaceweight gives them a permanent -6 (on average as there's some randomness to it) towards each other; where does that fit into the claim of anti-human bias?
You don't like giving anything, though you know it will piss the AI off, and then you complain they don't like you. Pardon me, but I think you should know what you are doing.
As for the AI demand, perhaps you don't know that very often, the AI asks for a tech they have almost finished researching themselves. So instead of giving them 21000 beakers, you are only giving them 1000 or 3000.
Try asking the AI for money. They don't like giving techs away, but gold is not a big problem.
And at the same time the AI cannot get +1 modifiers for giving into demands. You can get + and -, they can't. It is just different, not biased.
Way too exploitable, unfortunately. Such a penalty existed in the past incarnations of civ, but they did not get in the way of one player if he could DOW on a friend and gain enough so that he would never have any problem again. I agree that a revamp of the diplomatic system could be done, but not in the way you propose it.
Your english is fine as it is, do not worry about that
Well, I must say that either you have bad luck, or there is a problem in your way of playing, or the diplomatic models show weaknesses. But it does not show anything about an anti-human bias.I dont like, but I usually do it if I stand no chance against that AI. In that game for example, *loads of bad stuffs*
I am sure of it. If you use espionage, you can see that for yourself in your games. It also explains why sometimes the AI does not want to give you more than drama when you offer feudalism.Are you sure about the beakers ? I've seen very weak civs asking for powerfull techs often. I know about the money, I always ask for it when I have a chance. But they usually dont give me more than 400 gold (even if they are going to die), although they can ask 2000 or more.
I must say here that since we don't play the same game, I cannot really comment on that... 18 civ, I usually play with 7+1 is almost nothing once their demands are often contraditory. You give him that tech for +1, but 1 turn later they ask you stop trading with that civ is pleased with you. A few turns later they ask for help at war.
I never played it a lot, but I saw very often that that was the case in Civ3. I cannot confirm for myself, sorry...Which version are you talking about ? I've been playing since civ II and I really dont remember about it. I agree about exploiting.
Maybe you should read the original post? Because obviously you didn't read it as the quoted poster didn't read it.How was that "obviously nothing to say on the topic"? The poster, if a little rude, made the point that this was a case of the AI favouring privateers over other targets and not (as you suggested) favouring humans over other targets. If you don't think this is true then explain why you think so (possibly give an example of the AI favouring a non-privateer human target over an AI privateer), don't just call people who disagree with you "fanboys".