cerebus
Chieftain
Historically navies were built to protect or pillage sea-going trade. Look at all the loot the Spanish brought back from the new world. In CivIII terms you can't loot or kill the ocean going trade of another civ, once a harbor is built all the wealth just flows freely over the water. The Japanese in WWII invaded many islands to gain their nature resoureces, oil, rubber, etc. They then had to ship these items back to the industries that needed them in Japan. This gave US subs the oppertunity to sink them and deny Japan those resources.
I think that when you have a harbor that is trading with other cites or civs, trade ships should be created automatically that will phyiscally move the goods from city to city. These trade ships would be made when the trade route is opened, maybe for a one time gold cost to open the trade route but not shield production, and are in total control of the computer not the player!!!
The player can find out what is on the ship and where it is going and can asign a ship of his to convoy with it to its destination for protection. Other civs and barbs can attack these trade ships, shinking or looting them, to distrupt trade and resources.
Civs would be more apt to build navies to protect all their island wealth
I think that when you have a harbor that is trading with other cites or civs, trade ships should be created automatically that will phyiscally move the goods from city to city. These trade ships would be made when the trade route is opened, maybe for a one time gold cost to open the trade route but not shield production, and are in total control of the computer not the player!!!
The player can find out what is on the ship and where it is going and can asign a ship of his to convoy with it to its destination for protection. Other civs and barbs can attack these trade ships, shinking or looting them, to distrupt trade and resources.
Civs would be more apt to build navies to protect all their island wealth