Any progress on the 'farm bug'?

Hiram

XML Plebian
Joined
Dec 14, 2006
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Location
Where The Streets Have No Name
Has anybody come up with a solution to the farm bug yet? (ie, the crash the desktop that occurs when you remove a farm to improve a resource on flat terrain). It has been the bane of my games when using mods, more often than not happening between turns when the AI tries to improve a resource.
 
There's no way for modders to truly fix it. It has to be fixed on Firaxis end.

What modders can do is replace the farm graphics, which bypasses the bug. You should be asking has anyone made custom farm graphics comparable to the official ones that change with the tiles yet?
 
Are you sure that's not due to something else? Around that time in the game, spies come into play...any spies not named?
 
Are you sure that's not due to something else? Around that time in the game, spies come into play...any spies not named?

Upon further inspection it appears that the Philippines civ on the map in that game does not have spy names. Problem solved I suppose, haha.
 
Glad you got it sorted! Quite often the thing that's the problem isn't what we expect ;).

Here's a typical coding session for me:
*Types code, runs it, it just straight up doesn't work*
"Oh, I must have forgotten to put a semicolon or closing parenthesis in somewhere."
*spends an hour combing through code looking for the lost character*
*frustration in form of head banging before dejectedly scrolling to the top of the code*
*no #include line*
*inserts line, code works*
"RRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAA"
 
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