Trade route range is doubled over water. If you want your coastal city to be a trade hub, you need to put it on the coast otherwise you'll only have access to about half the total area as you normally would otherwise, compared to a city 3 tiles inland with a harbour. You'll have to take my word for it or do the math yourself. I've already posted it in another thread and I'm too lazy to look for it.
Do you know if this works with Rome's civilization ability?
So would a coastal city that is too far away from your capital for a land trade route but is within range for a naval trade route, still get an automatic road built to it?
Three terrible tundra hexes, entertainment district, culture district and encampment/airport/spaceport. Screw crappy lumber mills. I almost prefer a few useless hexes of terrible terrain since I'm not annoyed at losing the terrain yield when I go and build districts.What irks me the most about coastal cities is the fact that water hexes are utterly useless later on.
Give me three terrible Tundra hexes and I can at least turn them into 1F 3P lumber mills later on. Water seems to stay pointless for the whole game...
While giving them all free harbours make all civs CivV carthage, giving a coastal city harbours which get the same bonuses as unique districts either or both getting 50% off or not requiring population might make the city viable. Harbours give some nice bonuses.maybe coastal cities should be given a free harbor? (not counting towards district limit)
sea resources definitely should be better to work, maybe they should add food and gold to surrounding water tiles
Not directly on the coast, historically the ocean was dangerous both from weather and direct attacks. Hell, Kyoto, Japan's long term capital, is inland in the mountians.
Looking quickly at some of the capitals in the game:
A large number of capitals in the game are on rivers a 30+ miles upstream from the coast - i.e. London, Cairo, Rome, Washington DC, Sparta, Paris (though Paris is a good bit further inland). I feel like a city center on a river three tiles from the coast with a harbor at the end of the river would represent these.
A number of capitals in the game - Dehli, Aachen, Madrid, Sumer, Tenochtitlan, Changsha, Mbanza Kongo - are solidly inland.
Athens is on the coast, but it's ancient city center is inland uphill a bit - probably the example of a city one-tile from the coast with it's harbor on the coast.
Rio, St. Petersburg, Alexandria, Norway are capitals which would be 'directly' on the coast.
proteus:
Do you already have researched the tech that gives you harbors?
IIRC the tech to build harbors comes much later than the tech to build ships
You are probably either at your district limit (1 per 3 population), or you haven't claimed the sea tile yet. For some reason, the harbour district requires you to have bought or claimed the sea tile before you start constructing it.Yeah I did. The tech is Celestial Navigation, which really isn't that much later. Honestly, I don't know what to do... LOLz I even cut all the trees to try that out.
Not directly on the coast, historically the ocean was dangerous both from weather and direct attacks. Hell, Kyoto, Japan's long term capital, is inland in the mountians.
Looking quickly at some of the capitals in the game:
A large number of capitals in the game are on rivers a 30+ miles upstream from the coast - i.e. London, Cairo, Rome, Washington DC, Sparta, Paris (though Paris is a good bit further inland). I feel like a city center on a river three tiles from the coast with a harbor at the end of the river would represent these.
A number of capitals in the game - Dehli, Aachen, Madrid, Sumer, Tenochtitlan, Changsha, Mbanza Kongo - are solidly inland.
Athens is on the coast, but it's ancient city center is inland uphill a bit - probably the example of a city one-tile from the coast with it's harbor on the coast.
Rio, St. Petersburg, Alexandria, Norway are capitals which would be 'directly' on the coast.