Sadly, it does look like the fears expressed by those of us on the pre-release "coastal looks bad" thread have come to pass. One thing I don't think we considered, however, was how expensive a cost Harbors are:
- They take a long time to get to.
- They cost a lot of production to build.
- The detract from the number of other districts that can be built in the city.
I don't think this cost makes up for the other, obvious downsides - but it
may encourage you to found one early coastal city. I got some use out of early scouting ship this way, and it offered a small amount of protection to my father trade routes. However, I think it's clear coastal yields will need to be increased and/or coastal tiles need available improvements. Why can't we fish every coastal tile and get a different, non-fish bonus resource?
One concern that remains is the power of the navy is really nerfed when there aren't coast cities. They can't do much of use if there's no coastal cities to attack. (Though, in the case where an AI has had a coastal capital, I can confirm that a proper navy will quickly WRECK a city.)
Therefore IMHO it makes sense to go away from the old system where you had to found acity directly on the coast, if you wanted to have a harbor
The problem is gameplay must trump flavor here. The natural gameplay consequence of coastal cities being bad/rare is it will make naval units all but useless. That in itself is a great historical anachronism.
Trade route range is doubled over water. If you want your coastal city to be a trade hub, you need to put it on the coast otherwise you'll only have access to about half the total area as you normally would otherwise, compared to a city 3 tiles inland with a harbour. You'll have to take my word for it or do the math yourself. I've already posted it in another thread and I'm too lazy to look for it.
Huh. Good to know. Still, in my games I found the value difference between far-away trade routes and trading with the city-state safely in my back yard to be minimal.
Settling on the coast allows you to immediately build ships. This can be important because harbors can take a long time to build and you won't have to spend the gold to get a sea tile.
Yeah, I'm still dubious about the value of that. Scouting with a ship is somewhat nice, but you still need a land unit to collect any villages you might spot. And an early warmonger is almost better off not meeting too many Civs until later in the game. Gold for a single tile is not a high price for a harbor (the other opportunity costs, I think, are much worse).
What irks me the most about coastal cities is the fact that water hexes are utterly useless later on.
Give me three terrible Tundra hexes and I can at least turn them into 1F 3P lumber mills later on. Water seems to stay pointless for the whole game...
Yeah, a lot of water tiles are terrible. I just don't understand why we can't generally improve them like we do land tiles with farms.
The real LOL is the +1 Housing, which seems like a reason to settle there, until you realize that just building 2 trash farms on any random tile would get you the same. Water tiles are a real mess right now. Unfortunately everything that was predicted in that several months long discussion about it has come true.
I agree - It does seem that way.