Any remaining unanswered questions?

TheMystic

Warlord
Joined
Oct 26, 2005
Messages
192
Hey guys, I may be doing an interview tomorrow afternoon with one person each from both Firaxis and 2K. Are there any unanswered questions that you guys are really itching to have answered? If so, let me know and I'll see what I can do!
 
Do the spaceship parts have to be transported to the capital or the city that builds the Apollo program?
 
Resource (mine) exhaustion: still in the game, or is it gone? (e.g., "Your mine of Iron Ore has been exhausted, you are now unable to replace three of your units if they get killed")

Tech trees of city-states and barbarians
 
Will you update the AI's ability through patches over the time to give it the ability to use gambits and strategies the community has develloped? Of course that would apply only in higher difficoulties but it would make the challenge much stronger in single player because the AI cant be tricked with the same strategy all the time. Or will the AI get some game openings strategy book like ability as it is available for chess? (and thanks for the oportunity to ask questions, even if it is not picked during your interview :) )
 
Resource (mine) exhaustion: still in the game, or is it gone? (e.g., "Your mine of Iron Ore has been exhausted, you are now unable to replace three of your units if they get killed")

Was this in Civ3? Its not in Civ4. Maybe a random event I never encountered. If so. No. Because they said on the livestream, that there are zero random event.
 
Keep them coming! I'm off to bed now, but will check back later to try to round a bunch up.
 
Some of these don't qualify as "unanswered questions".

Do the spaceship parts have to be transported to the capital or the city that builds the Apollo program?

They've already said spaceship parts must be transported to the capital!

Resource (mine) exhaustion: still in the game, or is it gone? (e.g., "Your mine of Iron Ore has been exhausted, you are now unable to replace three of your units if they get killed")


This is like asking "are faeries in the game"? Probably not.

Tech trees of city-states and barbarians

Not a question. :/


The wonder race and AI questions are pretty good. I would also like to know:

For hardcore Civ IV multiplayer fans who turn off all random stuff like barbarians, do you think you've reduced the randomness enough that they'll like the barbarian, city state, and ancient ruins options in Civ V? If not, do you think the game works well enough without them?
 
Are naval military units able to heal outside of friendly territory without a promotion?

Can land-based medics heal naval military units?
If yes, can they heal them outside of friendly territory?

Can naval military units get the medic promotion (or similar)?

Does a great general confer its bonus to military units; and does it do so while embarked?
 
For each: What's your favorite general strategy? What's your favorite civ specific strategy?
 
Do the spaceship parts have to be transported to the capital or the city that builds the Apollo program?

And if it's the capital, can we still achieve space victory if we lose our first capital?

Do we have air transport like airports in civ4? If yes how it'll work?

I'm curious too, but I'd guess it's hard to implement with 1upt.



If city states have unique units and if they have normal research would indeed be interesting. Are they scripted or do the normal rules apply to them?


Also very interesting:
Are great people points accumulated nationwide or per city?



Thanks for asking, TheMystic! :thumbsup:
 
If you have a social policy tree unlocked and then switch to another, mutually exclusive tree, do you get a refund on the points spent on the now disabled tree? Do you have to pay again to switch back?

eg: I've got 3 policies in Piety unlocked, and then open up Reason (which shuts Piety off). If I want to go back to Piety, can I just pick it or do I have to pay the cost again?
 
I have lots of little things I'd like cleared up so I'm going to give you a brain dump and maybe you'll spot something that interests you enough to ask.

  • When a city is conquered what surrounding tiles does the conqueror get? Is it everything the city itself acquired through culture/purchase or is it something else?
  • Is there any way to change ownership of a tile from one city to another?
  • Can I access advisor and other information when in full screen diplomacy?
  • When I rush buy something that I have already partially constructed what happens to the hammers I have invested?
  • Are %modifiers additive, multipliers, or a mixture depending on the context?
  • Is it possible for both units to die in a combat between heavily damaged units?
  • Does the movement speed of embarked troops increase in later eras or is it always 2.
  • Does the English UA affect just combat navy units or civilians as well?
  • When a city state drops from allied to friendly in the middle of a war will they immediately sue for peace and abandon me, and how likely is the AI to accept such a peace offer?
  • Is there any way to scout enemy positions without open borders and before flight?
  • Is there any support for multiple monitors?
  • Does the AI take advantage of multiple cores when doing end of turn processing or is it just the graphics engine that benefits?
  • What are the pros and cons of chopping forests in Civ5?
  • Can I start the game in strategic mode (to run on a low-end machine)?
  • Will I be able to create maps larger than huge?
  • What was the design rationale behind removing foreign trade routes?
    and some fluffy ones to end
  • Are there any surprises left in the game that we haven't been told yet?
  • What is their favourite feature that didn't make it into the game?
Thanks for asking for the input by the way...

(I could go on, but I think this is enough text already!!)
 
Mjs0 has good questions.

A few more:

How do gunships work when crossing water? Do they become transports? Can they attack naval units? Can they cross narrow pieces of ocean in a single turn without becoming transports?

If another civ warns me against settling near it, do I know how near is near, and how long the threat lasts for?
How can I see whether attacking a city state will anger another civilization or not?

What happens if I build a GP improvement on a tile that has an unrevealed strategic resource. Do I have to build over the improvement if I want to harness it (eg building a well over an academy to get the oil)?

When workers repair pillaged tiles, does this take less time than building them from scratch would?
Does pillaging still yield gold?
Can units with lots of movement pillage multiple tiles per turn?
Can roads/railroads be pillaged? Do they still have a maintenance cost after being pillaged?
 
Question:

1) Is capturing cities and technology pact the only way to acquire tech besides research?

2) How to city states stay technologically competitive in the late game, are they like barbarians? can they be gifted tech?
 
I haven't seen any source that says capturing cities provides tech.

I think I remember seeing that ancient ruins can provide some research (not a whole tech though).

City states have their own separate tech tree, they aren't the same as a 1-city civilization.

There is no tech-trading, so nobody (including city states) can be gifted tech.
 
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