Any rumors on expansion yet?

noontide

Warlord
Joined
Dec 17, 2007
Messages
267
remember Civ4, it's not a great game until BTS I think. Anything on Civ5?

Also, is there a way to map hotkeys? using Enter to go to next turn is really inconvenient, it would be nice if it's some key that's on the left hand side.
 
No rumours that I've heard. Not sure about the hotkeys, but you might be better off asking in the 'Quick Questions' thread (rather than having the question hidden beneath a different thread title). :)
 
I thought "next turn" was Ctrl+Space.
That sounds even more inconvenient. :p
I really want an expansion badly. This game has some holes which need to be filled. Systems like Espionage, religion, random events & quests, colonization & vassal mechanics could really filll that part. I am not saying that copy paste these mechanics from cIV, I would rather like to have them built from scratch.
 
If you move you mouse over a option you can see the hoteky this is mostly unit comments like:

Space par : do nothing skip units turn

U : Upgrade


ANd so on

Its on the left side of you're screan a bar with comments for the unit
 
This game has some holes which need to be filled. Systems like Espionage, religion, random events & quests, colonization & vassal mechanics could really filll that part. I am not saying that copy paste these mechanics from cIV, I would rather like to have them built from scratch.

Firstly, vassal mechanics were a pain, I don't want to go to war with three different Civs just because I want to finish off a weaker one. Random events covers pretty much most things the AI does right now :mischief: and quests? Am I in the right forum?

Seriously though, from the level of improvement currently being imported via patch, I strongly doubt that we'll see an expansion anytime soon.

I would suspect that what would have previously been an expansion will just be considered to be the DLC. New wonders, new buildings, new civs etc. It's not implausible that they could make an espionage DLC with units and mechanics.

If anything is clear from these forums, it's that there is enough contention over how vanilla works, without throwing an expansion into the mix! :lol:
 
Considering that the game is a commercial success and is still heavily played (always in the top 10 of Steam), an Expansion or "expansion-sized DLC" is pretty much a no-brainer at some point, though.
 
It'll depend on how much they feel they can accomplish through DLC. It seems the "timeline" for when a developer works on an expansion is off. At this point with Civ4, we heard of Warlords, iirc.

That being said, at this point in Civ4, we got no new content, while, with Civ5, we have six Civs, three Wonders, three Small Wonders, and a bunch of scenarios and maps, some of which were free.
 
That being said, at this point in Civ4, we got no new content, while, with Civ5, we have six Civs, three Wonders, three Small Wonders, and a bunch of scenarios and maps, some of which were free.

Because all those were included in vanilla from the beginning... :rolleyes:
 
Because all those were included in vanilla from the beginning... :rolleyes:

Not sure what you're point is? He said at this point, not in the beginning. He's basically saying, I think, that we've gotten almost an expansion worth of content through DLC.

Civ 4: Warlords

A new category of Great People known as "Great Generals";
The ability to institute vassal states;
Eight new scenarios
Six new civilizations playable in single-player and multiplayer;
Ten new leaders (including new leaders for existing civilizations);
Three new leader traits (Charismatic, Protective and Imperialistic);
Unique buildings for each civilization;
Three new wonders;
New units, resources, and improvements;
Core gameplay tweaks and additions;

Everything in bold or italics we have gotten some or all of through DLC and patches.
6 new civs? Check.
New scenarios? Check.
New leaders (only on the 6 new civs)? Check.
New wonders? Check.
New units (UUs), resources (stone)? Check. Still waiting for improvements.
Gameplay tweaks and addition? Check.*

Memory doesn't serve me well, but I feel like the patches in Civ 5 have been far more game changing then they were in Civ 4. Perhaps that is due to the game needing more changing, but still, the point is we've gotten close to an expansion worth of content.

As far as price goes, Warlords was $29.99? We've had two $7.50 combo packs and 3 $5 packs for a total of $30. This isn't including the various map packs which people may or may not have decided to buy. As far as I know they weren't nearly as popular so I'm not including them. So maybe we've gotten slightly less for the same price. Adjusted for inflation it's really not that much a difference, depending on how you quantify the patches and getting the Mongols/Ghengis scenario for free.
 
Memory doesn't serve me well, but I feel like the patches in Civ 5 have been far more game changing then they were in Civ 4.

Obviously, with a game basically broken at release...
 
Because all those were included in vanilla from the beginning... :rolleyes:

No, they weren't. Civ IV and V both launched with 18 civs out of the box, and the ancient wonders that were added to Civ V recently didn't reach Civ IV until Warlords (for the Temple of Artemis) or BtS (for Zeus and the Mausoleum). Civ IV may have had more wonders overall (I can't rightly remember, but the modern age with Broadway and Hollywood seemed better represented), but that's not really the issue here.

The knife actually cuts the other way: much of what was added to Civ IV in Warlords (unique buildings, Great Generals, and the trebuchet and trireme units) were included in vanilla Civ V from the beginning.
 
Firstly, vassal mechanics were a pain, I don't want to go to war with three different Civs just because I want to finish off a weaker one.
I would suggest you to read my post carefully before commenting on it. ;)
I really want an expansion badly. This game has some holes which need to be filled. Systems like Espionage, religion, random events & quests, colonization & vassal mechanics could really filll that part. I am not saying that copy paste these mechanics from cIV, I would rather like to have them built from scratch.
The idea of vassals is great however they were not implemented properly in cIV. Poor implementation doesn't mean that vassals would suck badly even if it is created from scratch with different mechanism.
Random events covers pretty much most things the AI does right now :mischief: and quests? Am I in the right forum?
:lol: Yeah AI is kind of random but that randomness is what most people don't like. I was referring to random events & quests in cIV like create 6 swords & you'll have to choose your reward after you are done or slaves are revolting so city is on anarchy for 1 turn etc. This would fit very well with SPs & giving you a reason to go for a specific victory path.
 
Because all those were included in vanilla from the beginning... :rolleyes:

You might have to be more clear, I'm not sure I understand you. Which was included in vanilla? I'm talking about DLC (paid and free) and the patch that added the small wonders. None of that was included in Vanilla. I'm saying that some content has been added since that point. By contrast, nothing was added until Warlords with Civ4.

I'm not even casting value judgments, I'm simply saying that might alter the timeline. The only way to add more content to Civ4 was through an expansion pack. With Civ5, they have already added content. They might continue this model or they might go for an expansion, I'm just saying it's difficult to tell.
 
Considering that the game is a commercial success and is still heavily played (always in the top 10 of Steam), an Expansion or "expansion-sized DLC" is pretty much a no-brainer at some point, though.

This. CiV is now a well decent game like any other games. People play it, people will spend cash for more stuff. And i'm in.
 
Hopefully if there is an add-on soon, they will also release a patch that fixes the bad bugs in both the add-on and vanilla. They've made good progress so far and I trust they're aware there's still a considerable list of legit bugs to tackle.
 
In my opinion, they still don't have release a Zulu DLC because they want to put this civ in an expensive big DLC or expansion pack. The inclusion of Zulus will convince many fans to buy it.

If I were 2K, with the current DLC model, I wouldn't release an expansion with additional civs. I would release the expansion with new features and continue to release new civs and scenarios via DLC. But that's just MHO.
 
If I were 2K, with the current DLC model, I wouldn't release an expansion with additional civs. I would release the expansion with new features and continue to release new civs and scenarios via DLC. But that's just MHO.

I can see a gold edition with everything released up to that point included bundled with features, and that might be the only way for them to release a feature based expansion.

It's just a lot easier to sell people on the idea of DLCs if it's a unit, a building or a civ. It's something almost tangible you could touch. It's much harder to sell people on an idea or a feature that may be working in the background.

Could you sell people on say an improved online experience (like they did to us with Civ3 PTW ?) moddability, a new gameplay feature, tweaked AI?

Hard to see that in retail or DLC, but easier to do in retail if you give it a fancy name, slap some obvious content on it and list all the stuff the fans will care about as bulletpoints in a press release.
 
Back
Top Bottom