TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,989
Civ5 system was rather good, only not perfectly balanced. Slight changes to numbers allowed for much more powerful wide games while leaving tall a viable option. I consider the current system terrible because there is no number to tweak to make tall peaceful viable and i think it should be, not necessarily at 4 cities, that was a bit extreme but there shouldn't be a single strategy that's always better, there should be multiple strategies and growing big cities has it's own challenges so it should be rewarded.
More cities needs to win. If it doesn't you bork incentives.
However I agree it could be tuned. Right now the difference between a 7 pop city and a 20+ pop city is arguably too small. That's a side effect of the district gameplay setup + limits on tiles/city center multipliers. Coming up with amenities for huge empires can be challenging so that's where you'd get your tradeoff; if big cities are scaled to be more effective by a larger amount, you'd have some diminishing marginal utility in going wider w/o the ability to grow, without necessarily tanking in doing so or kneecapping yourself through war success.