Anyone else think that AI has been toned down for the release?

@Guardian_PL

No , it doesn't. It's the AI that is playing settler, not us :p In other words, the Ai is getting settler maintenance, setller ruins luck , settler happiness caps, settler inflation, no matter the level we play :D

In fact this makes the thing even worse , because, even with all of that, the Ai plays as well as me without a screen :p
 
I am not sure you have understood him correctly
Ah.

I thought that the AI itself is set to play with the "I" of a Settler level, meaning making all the dumbest decisions... My bad. Well, if that's not the case, then like r_rolo1 said it's even more depressing that it can't cope with the game :sad:
 
In this preview real-time play http://www.ustream.tv/recorded/9553920
Napoleon is fighting pretty good.

But this is a special build.

The AI was awful in that preview. Napoleon had 4 times the score of Greg and was 2-3 tech levels above him and still couldn't take a single tile! All that with basically a single treb (it never really got close to his citadel). The way the Civ scoring system works, a 4 fold lead is usually the difference between a massively dominant civ with 20 cities and a civ with one tundra island city. Napoleon should have steamrolled him.

I'm not buying the toned down AI theory. The AI in Civ5 doesn't seem to be able to tell the difference between its units, it will even send workers and great people (!!) right up to your swordsmen to get slaughtered. The AI just plain sucks and it probably did in those reviews as well. Games in the Total War series also gets great reviews but their AI sucks at release as well. They usually fix it through several patches though and I think the Firaxis team will as well. We don't need a AI that can beat a chess grandmaster - we just need an AI that won't make so many stupid mistakes to get its entire army slain, the AI bonuses will take care of the rest.

The foundation to build on in Civ5 is so much better than it was in Civ4 which was fundamentally broken in several ways. The kinks will be ironed out and the AI will become acceptable with a few patches. Modders will do amazing things with this game.
 
The AI was awful in that preview. Napoleon had 4 times the score of Greg and was 2-3 tech levels above him and still couldn't take a single tile! All that with basically a single treb (it never really got close to his citadel). The way the Civ scoring system works, a 4 fold lead is usually the difference between a massively dominant civ with 20 cities and a civ with one tundra island city. Napoleon should have steamrolled him.
:goodjob:

omghowcanyousaythatitsbeenproventhatNappywagedfewwarsatthesametimetheAIisawesomewhatareyouonabout :rolleyes: <== standard reply for your argument it seems...
 
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