Cyon
Cosmonaut
It seems that internal trade routes give to many hammers to early to be balanced but you also have to weight the hammer cost of the trade Depot and two trade units, and later the auto plant and an additional trade unit. Trade until are also vulnerable, to aliens of you don't take the ultra sonic fence trade protection and to other players during war.
If they decreased the hammers gained by internal trade routes by 25-40% and changed the auto plant to polystralias ability vs. a bonus to trade routes, would that be enough?
If they decreased the hammers gained by internal trade routes by 25-40% and changed the auto plant to polystralias ability vs. a bonus to trade routes, would that be enough?
Frankly, these are the sort of details some people enjoy managing.
. Guess I'm the kind of player that automates as much as possible and tries to play as a macro-manager rather than a micro-manager. I only play single player and on lower difficulties so i don't care that much about min-maxing. So i'm guess im the wrong person or the game mechanic anyway
. I can handle 0-10 trade routes ok and its kind of fun working out who to trade with and who to avoid. Might mod it to 1 per city and change the auto-plant quest when/if the mod tools come out.