naf4ever
Dread Lord
I notice that the special holy buildings that give +1 gold per city/that has that religeon are the only XML objects in the game that dont have to give a static increase in commerce,, but gives a variable increase to that commerce instead based on other factors.
It seems based on this that we should be able to mod it. To create a building that gives a bonus to a different commerce type and based off of a different factor instead of relgions. Say for example if you wanted to create a super library wonder that gives +1 research point for every library on the map.
I guess you could do it python but this seems unneeded since the basic process for this is already in place and being used with the special holy buildings. But looking at the XML for the special holy buildings theres nothing at all that stands out as being different from a normal building and I dont see any python files which seem to contain code that refer to them either.
Anyone have any ideas or is this beyond modding for the moment?
It seems based on this that we should be able to mod it. To create a building that gives a bonus to a different commerce type and based off of a different factor instead of relgions. Say for example if you wanted to create a super library wonder that gives +1 research point for every library on the map.
I guess you could do it python but this seems unneeded since the basic process for this is already in place and being used with the special holy buildings. But looking at the XML for the special holy buildings theres nothing at all that stands out as being different from a normal building and I dont see any python files which seem to contain code that refer to them either.
Anyone have any ideas or is this beyond modding for the moment?