Anyone make a walled city yet?

oaks2ninja

Chieftain
Joined
Mar 1, 2019
Messages
23
Hey kings and queens,

I like the new district system and love the idea of a walled city, where the outer tiles of the city form a continuous wall around the city.

Has anyone tried this yet? I haven't really build any walls yet. It seems a pretty big use of space to give one urban slot per tile around a city to a wall.

Also, would it actually be worth it to build a walled city? I'm only on the third difficulty level, so I haven't seen how nasty the other civs can be yet.

Thanks in advance!
 
Despite what the UI makes it look like, it doesn't take up urban slots to build walls!
Also you start by building a wall around the central tile of a city, then expand it to adjoining urban districts. Unfortunately you can't build them around wonders, which can either block off quarters from having walls or result in very squiggly wall layouts.
 
Despite what the UI makes it look like, it doesn't take up urban slots to build walls!
Also you start by building a wall around the central tile of a city, then expand it to adjoining urban districts. Unfortunately you can't build them around wonders, which can either block off quarters from having walls or result in very squiggly wall layouts.

Whoa! So walls don't take up a space?! Game changer.
 
Confirmed - behold the glory of Rome!!

Screenshot 2025-02-15 212229.png
 
One 'Hidden Feature' of Ancient Walls is that if you build 5 of them, you unlock the Norman Civ in Exploration Age. With a big enough city, you can build all 5 'walls' around its Districts (@Noble Zarkon's Rome has 3 out of 5 walls for this definition already).
 
Usually at end of Antiquity I have several hundred gold left and nothing I'm interested in doing with it so I just buy the Ancient walls in all my settlements for 200 apiece. Only takes 1000 gold to unlock Normans
 
Usually at end of Antiquity I have several hundred gold left and nothing I'm interested in doing with it so I just buy the Ancient walls in all my settlements for 200 apiece. Only takes 1000 gold to unlock Normans
Already in just a few games I've gotten the "You have Too Much Gold/Influence" messages several times.
At which point it's time to buy walls everywhere, or throw out Endeavors to all and sundry regardless of whether I need them or not . . .

Civ VII makes explicit the old saw that:
"You can't take it with you".
 
In my first game, I was remembering the vigorous warfighting that they showed in multiplayer in the Modern Age livestream. So, yes, I built Ancient Walls, at least one per settlement. I overbuilt them with Medeival Walls, again, usually around the city hall. Since the AI had built settlements on the small islands in the ocean, they just seemed vulnerable without defensive structures. And yes, I thought about overbuilding these with Defensive structures in the Modern Age. I actually did more fighting (wars I started) in the Modern Age. But really -- the livestream was two humans fighting. The AI leaders did declare, but rarely had large forces.

In my second game, I am building fewer defensive structures. I have a hostile IP nearby who has sent 2 units at a time at one of my towns. I built Ancient Walls, just to slow them down so my archer could pick them off. Unless my neighbor (whom I'm about to invade) poses more of a threat, I will try to control my wall-building-madness.
 
Forbidden City + Normans is great fun. Adjacency on one of their unique buildings (the Motte, I think?) for Walls + Walls gaining Gold and Culture! It helps too that the AI doesn’t seem to value it highly, leaving it safe to grab in most games.

If anything, I’m a little disappointed that there aren’t *more* buffs to walls. I tend to reach a point with my cities where I’ve built all the buildings/wonders I want and don’t have a need for more Science, Culture, or Units. At that point, I just spam walls so I still feel like I’m progressing, even if they go obsolete at the turn of the Age.

If only there were a certain wall-loving leader in the game to reward this behavior… how about a storied fan-favorite, no less? :mischief:
 
Usually at end of Antiquity I have several hundred gold left and nothing I'm interested in doing with it so I just buy the Ancient walls in all my settlements for 200 apiece. Only takes 1000 gold to unlock Normans
You can take 3000 or so with you to the next age and it’s helpful for getting cities back early
 
Does anyone else find the concept of individually placing down walls tedious? I liked Humankind's implementation where you could do a 'project' that automatically put up walls around your entire city. That, and it's weird to see walls not surrounding wonders or resources. I get that resources are 'rural' and you wouldn't typically surround them with walls, but it just feels off to me.

20250112191643_1.jpg
 
I really like the walls implementation. I made the mistake of not walling up at the end of antiquity and it made defending my settlements in early exploration much more brutal, and caused me to lose all but two that had strong natural barriers.

The fact that each walled district is fought separately, unlike HK where you gain access to the city, works for Civ, in my view, and makes it less impactful to me that walls can’t be build around wonders.

If FXS or mods don’t find a way for AI to field large enough forces, with siege and air, to take down walls, I will definitely be modding my game to boost AI strength against walls. Currently even an overwhelming force of infantry and cavalry just breaks against walls, and deity AI only had 1-2 points in warfare by the end of modern, even as some early game wars clearly caused some cities to change hands (always hard to tell if that’s not just peace deals).
 
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