Minor Annoyance
Deity
Last year I played as uncreative because I was tired of always having mostly the same ship designs every game. I was uncreative, unification, warlord, production +2, spying -10, ground combat -10, and large rich homeworld. It didn't seem to go too well because I failed to realize that spying and ground combat would be important for an uncreative race since I'd need more ways to get technology. I didn't have any new weapons between fusion guns and plasma, and had very bad shields and armour. That was all solved by capturing Antarian ships and getting particle beams, damper field and their armour and I won the game. I did however save and reload a dozen or so times to capture Antarian ships, which occurs to be if I was trying to make the game harder I shouldn't have done that.
Next time I think I'm going with large rich Hi-G homeworld (I play on small galaxy so the homeworld is more important) uncreative, unification, +10 spying, -50% growth, and not redo Antarian battles to ensure a capture.
I've also been playing with a mod that changes some weapons, equipment and buildings to be more balanced.
Next time I think I'm going with large rich Hi-G homeworld (I play on small galaxy so the homeworld is more important) uncreative, unification, +10 spying, -50% growth, and not redo Antarian battles to ensure a capture.
I've also been playing with a mod that changes some weapons, equipment and buildings to be more balanced.