LumpenProle
Chieftain
reading the Civ 4 Bible, I started thinking of ways to make peaceful play more effective.
I had one idea from another game.
In Sim City 4, you get the option to build casino's and toxic waste dumps and other random buildings. Casino give you income, but you have increased crime. Civ 3 has the luxury slide vs the tech slider, but make options more specific. You have to weigh the benefits against the undesirable effects. Could this work in Civ 4?
Perhaps those minor-wonders, like wall street could add a "negative" effect, like no longer being able to choose communism for example. Or building the internet reduces the effect of your intelligence agency.
Make your civ commit to a strategy, peace or war, money or happiness, tech or culture, through random opportunities that come up throughout the game.
While I'm on SimCity, why not sell freshwater, electricity, or garbage. Don't eliminate pollution from the game, make it a commodity. Like those Kyoto credits.
I had one idea from another game.
In Sim City 4, you get the option to build casino's and toxic waste dumps and other random buildings. Casino give you income, but you have increased crime. Civ 3 has the luxury slide vs the tech slider, but make options more specific. You have to weigh the benefits against the undesirable effects. Could this work in Civ 4?
Perhaps those minor-wonders, like wall street could add a "negative" effect, like no longer being able to choose communism for example. Or building the internet reduces the effect of your intelligence agency.
Make your civ commit to a strategy, peace or war, money or happiness, tech or culture, through random opportunities that come up throughout the game.
While I'm on SimCity, why not sell freshwater, electricity, or garbage. Don't eliminate pollution from the game, make it a commodity. Like those Kyoto credits.