I think the term I used for that game was "Embryonism", meaning "being hatched out of an egg and grow slowly like a one-celled creature without strategy, direction or intent". The nomer for this group was "The Embryons".
The reason some citizens wanted that line of thought, was that they had an idea that the AI had some sort of inalienable "human rights" (AI rights?), which would mean we could not attack them in force, take too many cities and so on. They placed so many weird non-game rules on warfare, that the game become a true metagame. People were heavily competing for the localization of wonders and the Forbidden Palace, wanting "their city" to become the biggest.
Wars were considered an unnecessary evil as building troops stole capacity from the city-building competition. I think we had 5 polls on the location of the Forbidden Palace, and we saw numerous dirty moves to get that building.
People had so many awkward reservations and principles, that we had to make several polls just to take one small city from the Zulus.
as part of DG5 sort of emphathized with the small binary creatures that inhabited Civ-land. Actually, I still laugh when I think of DG5, how weird and fun it really was. Heck, I even miss my nemesis from that game.
For this game? It has more turned to become a principal debate on polls, rules, citizen rights, conventions, moral upper hand and so on. The gameplay and fun aspect is totally forgotten. If I was into the civil rights movement, I would probably sharing the buss seat with Rosa Parks (well, I do support civil liberties, I just find activism boring) and going to rallies near the National Monument, not playing this demogame.
The problem is that Civ4 is frankly a more challenging game, so subplots and metagames do not really have that much room, but surprisingly enough, it is quite big this game. I think the reason why is the cartoonish constitution, but that is a personal opinion. The Demogame 5 constitution, was for all its flaws, much more gamer friendly and interesting than this one.
The only addition of note I like is the DP institute, which is a good advancement.
I think this game frankly needs a war, not more hollow building and debating, and we got the tools to do it. I am not even a warlord, but would like someone to produce a few juicy plans to do this, and I back them.