Appreciation Thread

Great Ape

Chieftain
Joined
May 11, 2018
Messages
11
Hey all,

I'm fairly new to VP, but have already sunk a few hundred hours into it (recently eclipsing my time in vanilla). I've noticed that in certain threads there has been a lot of griping and complaining, etc, and I thought it would be appropriate to make a thread letting the developers of this incredible mod know how much their creativity and hard work is appreciated.

For me, VP has breathed new life into a game that I did already love, but had become stale. I think that just about everything in VP is brilliant- the civ uniques, the way resources and happiness are handled, the tech and policy trees... the depth and variety present in the mod are, in my opinion, nothing short of inspired. The attention to detail is excellent. Bugs are fixed and optimizations executed on a regular basis.

The fact that the devs are so active on the forums shows that they truly care not only about the project itself, but that the players enjoy the game and approve of the direction taken. And as far as I'm aware, none of them are drawing any income from this, so it's truly a labor of love.

So, if you play this mod and love it as much as I do, please chime in- why do you like it? What makes it special to you?
If you work on the mod, let us know what you do- and what's your favorite part of it on the dev side (there must be something keeping you working on this!), and what would you say is the most challenging/frustrating part?

Finally, while I don't have a whole load of free time these days, and I know jack-all about coding, I'd be interested in trying to contribute to the mod in some way. How can a fella like me help out? If there's already a thread relating to that, please feel free to point me to it!

-Ape
 
I feel immense gratitude to everyone who has contributed to this project, and while I've said that many, many times, I can't let a thread like this go without saying it again.

@Great Ape If you know jack-all about coding then probably don't start with the DLL. The first thing to do would be to document any bugs or oddities you find on the project's github: https://github.com/LoneGazebo/Community-Patch-DLL/issues this is essential to smooth operation. Oh, and congrats on 1st ever post :D
 
Obviously I love this mod and the team. I feel like my input is valued and I've contributed a bit to making this such a wonderful project, which means a lot to me. Everyone working on this project knows I love them. Why else would I have spent the time to make over 2000 posts (Holy crap! How the time flies!) but pure love for the game and community? :grouphug:

I'd be interested in trying to contribute to the mod in some way.
I would say that the best thing you can do is to check for discrepancies in between the wiki and game. Making it easier for people to learn is huge, and some details on the wiki have gotten out of date with the constant update cycle. (Or never entered in the first place.) Feel free to ask for clarification in quick questions and answers on anything you're not 100% on.
 
I recently tried an unmodded BNW game for the first time in 2 years and I'd forgotten how many things bothered me. Weak AI, useless natural wonders, massive unhappiness in a wide empire, tall tradition & rationalism is easy to win every time, half the Piety tree is worthless, composite bowmen can mow down the opposition every time and the AI can't stop it, etc. Everything about VP is so much better and I consider this one of (THE?) greatest mods ever created for any game.

Big thanks also to the people who made the additional mods that make a great game even better:
https://forums.civfanatics.com/forums/mods-repository.549/

These are the ones I'm currently using. I love them all!

3rd & 4th Unique Components for VP
Unique City-States
Vox Populi Wonders Expanded
 
Welcome!

My job here is pestering developers with new ideas for free and preventing ElliotS from turning VP into Hex Gore Battlefield Ultimate. Feedback on game mechanics is my main interest and I do my best to help newcomers by being quite active in the forum, though others are much better at being helpful.

I'd say I love this game so much because it is like a tailored suit. Every time I find an uncomfortable thing, I can ask the developers to fix it. Not always it is solved, but a great deal is done. Also, I already loved Civ games, this one is just the icing on the cake.

Of course, we wouldn't exist without Gazebo and company, and the modders that started all this, like Whowards, the true brains behind the mod.
 
I want to thank the engineers of the ancient assyrian empire, that came up with a genius method of climbing enemy city walls.
I want to thank the great people of the netherlands for pumping out the ocean from their fields.
I want to thank the austrians who decided drinking coffee at home is boring.
... and much more.

But I want to say my very special thanks to all the contributors of VP and their submods, for making a formidable game something really extraordinary, and for always keeping on trying to improve it.
 
I can't recognize vanilla BNW without VP now. :(

The fact that people argue so much is testament to the passion this mod has. I hope you nerds never stop fighting for the sake of this mod. :)
 
After 2000+ hours spent solely on this mod, I think I can say it's my favorite mod ever. Thanks to all the people involved in this wonderful project.
I feel a little guilty to never contribute to the community after so many hours, but everytime I want to, I have this one last turn to play :undecide:
 
Always nice to see these threads pop up. As always, this is a community effort - there are heavy lifters and light lifters, sure, but we're all responsible for the project in the end.

Once we hit some semblance of 'master' I'm going to make a concerted effort to push for a donation campaign to a nice charity. Those of you who want to contribute with amerabucks, dollarydoos, wallabybucks, or whatever, will be encouraged to join in.

G
 
Appreciation Thread you say. I agree, Vox Populi is the mod expansion that every game out there can hope to get. Big Gazebo and all other awesome people who contributed to it are ... awesome.
 
Those of you who want to contribute with amerabucks, dollarydoos, wallabybucks, or whatever, will be encouraged to join in.
G
Notably used in The Simpsons, Season 6, Episode 16 “Bart vs. Australia”.
“Nine hundred dollarydoos?! Tobias! Did you accept a six-hour collect call from the States?”:lol:
 
The first thing to do would be to document any bugs or oddities you find on the project's github: https://github.com/LoneGazebo/Community-Patch-DLL/issues this is essential to smooth operation. Oh, and congrats on 1st ever post :D
I would say that the best thing you can do is to check for discrepancies in between the wiki and game
Thanks guys, this kind of stuff is what I was looking for.

Always nice to see these threads pop up... Once we hit some semblance of 'master' I'm going to make a concerted effort to push for a donation campaign to a nice charity.
Gladly!

I feel a little guilty to never contribute to the community after so many hours, but everytime I want to, I have this one last turn to play :undecide:
Too close to home, dude!
 
My recent appreciation is the early World Wonders having little extras that make them just a bit more worthwhile and attractive to have in general. Great Lighthouse has some production on it (and faith, and culture, and a GP point a turn...), which I noticed recently as I was lamenting a mostly flatland capital. The Great Engineer point on Stonehenge also helps pop out one of those earlier, since it'll be ticking away that much sooner in the game before you have specialists.
 
Its been quite a while that I'm on this mod, and that's always a pleasure to contribute and answer questions
(Even if it is now more than one year that I say to myself that I should finish to configure my computer to be able to use my coding skill to improve this mod...)

The things I like the most on VP is that almost every strategy is viable (except at very high difficulty), or does not feel significantly weaker than other strategies.
The thing I never liked in Civ IV was that expansion was obviously the way to go.
The thing I never liked in Civ V was that most of the game was no-brainer.
=> I don't like to play always in the same way (which is the main reason I rarely finish my game, I become bored). And I don't like to play in a way I obviously see as suboptimal.

The only true critic I have to VP is some lack on automatisation. (you can't automatise non-puppet cities, you can't automatise diplomaty, ...). But at least, that's better than Vanilla, where citizen automatisation was crap.
(Yes, I am a programmer, so when I repetively make something in always the same way, I want to automatise it.)

I quite like the community here :). And I'm glad to see that it survived to Civ VI :) And my dream would be that, by some kind of magic, we manage to have a 64bit version of Civ V.

Spoiler :

I suggest a 4 step plan:
1) hack firaxis to get all the sources
2) compile them in 64bit
3) hack firaxix to give them back the compiled version
4) hack steam to update the official version of civ on steam
I suggest using machine learning (like AlphaGo), blockchains (like BitCoin) and quantum programming to help us for the hacking part. I'm sure that's easy :crazyeye::crazyeye::crazyeye: :D
 
Last edited:
And my dream would be that, by some kind of magic, we manage to have a 64bit version of Civ V.

Spoiler :

I suggest a 4 step plan:
1) hack firaxis to get all the sources
2) compile them in 64bit
3) hack firaxix give them back the compiled version
4) hack steam to update the official version of steam
I suggest using machine learning (like AlphaGo), blockchains (like BitCoin) and quantum programming to help us for the hacking part. I'm sure that's easy :crazyeye::crazyeye::crazyeye: :D


:)
 
Hi guys!

I just signed up to these forums because I wanted to both thank you for making such a fantastic job here, and I would also like to contribute to the project somehow.

I had played vanilla BnW over 1500 hours, and the game had started to feel a little bit boring. Then I discovered this mod after I tried CivVI (I didnt like it), i was amazed. This is like a perfect version of the game I had played a lot, but just plain better.

Cheers,
Emperorman1
 
I quite like the community here :). And I'm glad to see that it survived to Civ VI :) And my dream would be that, by some kind of magic, we manage to have a 64bit version of Civ V.

If think it's easier to replace the dll of civ6. Are they planning to release the ciVI c++ game code in the future?
 
If think it's easier to replace the dll of civ6. Are they planning to release the ciVI c++ game code in the future?

No. And I don’t blame them. I’d be afraid of getting schooled on basic c++ again as well.

G
 
Top Bottom