Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,849
From the two alphas so far, and confirmed by the video......The important bit from the latest video:
"In Ara there's no actual fight button that you can click. If you're at war with another nation and you're in the same region as the enemy army, you're fighting". [...] "The following turn you see a report with the results and a cinematic of the battle playing out in real time".
From what I understand the system is akin to something like Crusader Kings 3, where you set up an army composition and then you send it to a region and the battle auto-resolves. The difference here is that they also include some sort of cinematic to go along with the battle.
Most likely solutions:
- A hard or soft limit tied to the army itself (Stellaris allows this limit to be increased by researching more advanced technologies);
- A supply limit tied to each region, which causes attrition to armies when above the supply limit (which is how CK3 handles it).
Yes, battles are auto-resolved, and all you get to do is watch it play out.
There are no "tiles", so there is no "tile limit". As I've said a few times now, the game plays out like a Paradox title on regions. You send an army/s to a region, and a battle occurs. And yes, pre-empting your next question, multiple armies per region for the battle. (Note: this is from the two alphas, may have changed, but I suspect not from their combat video).
ARA is NOT trying to be a Civ ripoff. It is a Grand Strategy in the vein of Paradox titles, with Civ elements such as city building.