Lazy sweeper
Mooooo Cra Chirp Fssss Miaouw is a game of words
Some reviews on Steam points out the constant barrage of clicks that the players must do,
when having to deal with tile with multiple slots, that also can not be automated,
and certainly has not any automated worker like OG Civ...
1:
Now let's say you have 5 cities each with 3 farms, and you have 15 plows to place in them. To do this, you have to click on City 1, switch the city menu to display all Harvester buildings, find Farm 1 (which could be somewhere on a long list), click on Farm 1, click on Slot 1 (if you remember that Slot 1 is for plows), click on Plow 1, close the Farm 1 menu, repeat for each farm in City 1, close City 1 menu, repeat for each City. This is just one example, but these issues are present in every aspect of the UI. The game also does not display important reminders and does a poor job of letting you know that entire windows (such as trade) exist.
2:
It's an attempt to create a complex game that combines Sid Meier's Civilization games, Anno and Humankind without any utility to actually apply that complexity efficiently. Full of performance issues and bugs, sometimes you have to click 3 and 4 and even 10 times to get something done. The materials, products and the buildings that make them are all over the map and the tiny, hyper-realistic circular icons that appear together are VERY difficult to distinguish from each other, so you end up clicking everywhere to find the building that you need, hoping, with your intuition and on your patience limits, that it's the one you had been looking for.
3:
- this is no civilisation, there is way more necessary micro management... so much that i don't see this game playable in multiplayer at all, as the game takes too long for that
when having to deal with tile with multiple slots, that also can not be automated,
and certainly has not any automated worker like OG Civ...
1:
Now let's say you have 5 cities each with 3 farms, and you have 15 plows to place in them. To do this, you have to click on City 1, switch the city menu to display all Harvester buildings, find Farm 1 (which could be somewhere on a long list), click on Farm 1, click on Slot 1 (if you remember that Slot 1 is for plows), click on Plow 1, close the Farm 1 menu, repeat for each farm in City 1, close City 1 menu, repeat for each City. This is just one example, but these issues are present in every aspect of the UI. The game also does not display important reminders and does a poor job of letting you know that entire windows (such as trade) exist.
2:
It's an attempt to create a complex game that combines Sid Meier's Civilization games, Anno and Humankind without any utility to actually apply that complexity efficiently. Full of performance issues and bugs, sometimes you have to click 3 and 4 and even 10 times to get something done. The materials, products and the buildings that make them are all over the map and the tiny, hyper-realistic circular icons that appear together are VERY difficult to distinguish from each other, so you end up clicking everywhere to find the building that you need, hoping, with your intuition and on your patience limits, that it's the one you had been looking for.
3:
- this is no civilisation, there is way more necessary micro management... so much that i don't see this game playable in multiplayer at all, as the game takes too long for that