alpaca
King of Ungulates
- Joined
- Aug 3, 2006
- Messages
- 2,322
Persia and Songhai I can see. Persia for its GA boost and Songhai can make a killing raiding his lands for Barbs reducing dependence on trades or even adding extra to them. Egypt not so much. Sure its Burial Tombs are nice but I just don't see it rising above the others in potential placing it at the bottom of the pile.
Edit: Also, It turns out you can connect 3 Cities with 4 Roads further increasing efficiency.
The Burial Tomb is a pretty big bonus because it's two maintenance-free happiness and culture per city, which is very useful. Basically, if you usually build temples in your cities, building Burial Tombs instead will save you two gold and give you two additional happiness.
Also, the +20% wonder production speed is something you can make good use of because you'll often have mediocre cities where you can produce some marginal wonders without a lot of cost to your development. The +20% really helps to get those marginal wonders with the additional culture and bonuses they bring (I'm talking about things like the Porcelain tower here). It also helps you pick up something like Stonehenge early to get to Meritocracy earlier.
As for the Songhai, I actually meant the Mud Pyramid Mosque which is an excellent UB. +5 maintenance free culture and two artist slots per city without having to build a monument beforehand is great. It also makes a lot more sense to rush buy a MPM than a monument. Their UA isn't anything special for this kind of play, although it yields a nice cash injection if you go for early conquest or barb killing.
I still think the French, Arabia or China are better, though, because their bonus is easier to get and more directly useful. Songhai only get a very long-term benefit and buying a temple instead of a colosseum for Egypt isn't something you always want to do (because if you do, you'll run into happiness trouble).
The road thing: Yep but the difference between 1.5 and 1.33 isn't so great, and connecting cities in that fashion will often not be possible due to coasts, city states and such. The average number of roads, even if you build them optimally, will be closer to 1.7 or so.