Archaeoligists

CliffCo

Prince
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Before the patch weren't we able to excavate even after another leader had already started, or am i mistaken?
I also feel like they made them too expensive now, it needed to be adjusted but 2000 production or 7000 gold for one is too much.
 
You are correct, and first-come-first-serve is one of the changes they've made this patch.
In my current game one leader has the 15 needed and they kept beating me to the dig sites even though i had 4 on the same land mass. I am 2nd with only 4 and the 3rd placed leader only has 2. I feel like i've already lost this game and might as well restart and the next game i guess i need to be producing archaeoligists in all my cities asap. While making it harder on us i feel like the cost of producing them may not be the same for us as it is for the AI.
 
In my current game one leader has the 15 needed and they kept beating me to the dig sites even though i had 4 on the same land mass. I am 2nd with only 4 and the 3rd placed leader only has 2. I feel like i've already lost this game and might as well restart and the next game i guess i need to be producing archaeoligists in all my cities asap. While making it harder on us i feel like the cost of producing them may not be the same for us as it is for the AI.

You could always try to destroy them before they succeed!
 
Most recently, I started modern with a pretty reasonable gold production going into modern (600/turns), 4 silver, and left 2000 gold in reserve to buy my first explorers, and I could tell new cost throttled getting more out faster. I also hadn’t explored the DL in advance and so had to use explorers, my navy and a few scouts to do this, but I still ended up getting to most ruins before the AI, just by 1-2 turns in several cases, and went from an early 4-1 to a 19-5 artifact lead. The AI misplayed once, moving off an exploration ruin after researching antiquity sites, but otherwise was quite swift at getting to ruins.

I had another game where I produced my first explorers and the 8 turns delay caused it to go the other way 9-14 but the AI couldn’t get the last one.

Producing explorers seems infeasible, since you’d want to buy some with gold either way, and each buy delays the production by another several turns.

I’d rather the have culture govern the rate of explorers, either free ones with civics, or scaling their cost with cultural legacies.
 
They made a few changes, you can read the patch notes but basically you can still also get artifacts from hegemony, overbuilding, events, wonders and now future civics. The game should be far from lost.
 
You can always go for another victory? They made cultural harder because it was so easy.
I was trying to run science and culture together as a back up but science was a bit behind, once i realized she had all the artifacts to my 4 and all she had to do was build the wonder it was too late for me to switch focus to prioritize science.
 
They made a few changes, you can read the patch notes but basically you can still also get artifacts from hegemony, overbuilding, events, wonders and now future civics. The game should be far from lost.
I only had 4 artifacts to her 17 so it was definately lost. the 3rd place leader only had 2, seemed like she hogged them all for herself somehow.
 
Most recently, I started modern with a pretty reasonable gold production going into modern (600/turns), 4 silver, and left 2000 gold in reserve to buy my first explorers, and I could tell new cost throttled getting more out faster. I also hadn’t explored the DL in advance and so had to use explorers, my navy and a few scouts to do this, but I still ended up getting to most ruins before the AI, just by 1-2 turns in several cases, and went from an early 4-1 to a 19-5 artifact lead. The AI misplayed once, moving off an exploration ruin after researching antiquity sites, but otherwise was quite swift at getting to ruins.

I had another game where I produced my first explorers and the 8 turns delay caused it to go the other way 9-14 but the AI couldn’t get the last one.

Producing explorers seems infeasible, since you’d want to buy some with gold either way, and each buy delays the production by another several turns.

I’d rather the have culture govern the rate of explorers, either free ones with civics, or scaling their cost with cultural legacies.
I just finished a Deity game with a culture victory by hard producing my first three explorers. Getting to Natural History and Hegemony first seems crucial. Natural History took me only 3 turns and that seemed to have given me a clear headstart. And being to Hegemony first lets you get artifacts from researching at universities.

All in all, I had 4 explorers. I bought the last one opportunistically, but it was hardly needed (I ended up with 17 artifacts).
 
I have researched natural history and hegemony, and my explorers can see several artifact sites, which say they have been fully researched, and the hexes are un-occupied, but when my explorer visits the hex it is still not able to dig the artifact up. What am I not understanding, or doing wrong?
 
I have researched natural history and hegemony, and my explorers can see several artifact sites, which say they have been fully researched, and the hexes are un-occupied, but when my explorer visits the hex it is still not able to dig the artifact up. What am I not understanding, or doing wrong?
Maybe the things you see are research sites, not dig sites? Research sites are those with magnifying glass, dig sites are those with a shovel. Once you have explorer selected, you'll also see number of artifacts per continent which can be dug.

Just a note - once anyone does research in a research site located in a specific continent, everyone see exploration era dig sites on this continent. If the one doing research also discovered hegemony, the research reveals all dig sites on the continent.
 
Maybe the things you see are research sites, not dig sites? Research sites are those with magnifying glass, dig sites are those with a shovel. Once you have explorer selected, you'll also see number of artifacts per continent which can be dug.

Just a note - once anyone does research in a research site located in a specific continent, everyone see exploration era dig sites on this continent. If the one doing research also discovered hegemony, the research reveals all dig sites on the continent.
Many thanks for your reply. Yes, they are all research sites. Once I select an explorer, a panel appears on the LHS which says 0/4 artifacts of all ages, for each of the 4 continents. Does that mean that there are no more artifacts to dig up?
 
Many thanks for your reply. Yes, they are all research sites. Once I select an explorer, a panel appears on the LHS which says 0/4 artifacts of all ages, for each of the 4 continents. Does that mean that there are no more artifacts to dig up?
Yes. You could get artifacts from natural wonders (1 from each) after researching natural history mastery, plus you could get some artifacts from overbuilding (randomly), some random events and guaranteed artifacts from future civics. But normal dig sites are already dug, yes.
 
Actually, could someone explain the X/Y that appears for each continent, somehow it didn’t seem so simple as how many artifacts were left / total in that continent.
 
Actually, could someone explain the X/Y that appears for each continent, somehow it didn’t seem so simple as how many artifacts were left / total in that continent.
First, artifacts are split between exploration and antiquity. Before you research hegemony you could only reveal exploration artifacts, so the total will show them (and have appropriate text).

Second, I think there are some bugs as I've seen situations with available number being higher than total. My guess is that it's incorrect attribution of artifacts for continents, but I don't have enough evidence. Anyway, the number of available artifacts seem to be right.
 
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