I've been playing Civ 5 on and off since release but I have almost always played on continents or pangaea maps. I just purchased G&K so I thought I would pay on an archipelago to try out the improved naval mechanics. I quickly realized that I am going to need to change my early build order and teching to account for all the water So, I have a few questions: How quickly do you go for optics? I made a bee line for it in my latest game so that I could get some units off of my island to pop goody huts, kill barbs for city states, and found a new city. But, I of course did this at the expense of getting other early techs. Second, how many triremes do you build? I built two. They are useful for finding city states and new islands to settle, but can't pop goody huts or kill barbs. Should I instead be doing more exploring with embarked units? My third question concerns city placement. I found my self more tempted to place cities further from my capital than I normally would on a continents map. Since you don't need roads to connect your cities this seemed like not such a bad idea. But, it still takes a while to get units between your cities if they are too far flung. What are your thoughts on this? Anyone have any good archipelago tips?