Are apoling problem abd bugs in Vanilla fixed in Gods and kings?

Mutineer

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Feb 20, 2006
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I desided to check status of Vanilla civ5 by playing a few games. very quicly I found problems which still make game unplayeble.

1) game slow down drastically at some stage, Unit refocusing time become longer and longer. Problem can be sort of fixed by saving and restarting game, but not fo long.

2) Invisible units. Some time some of AI units become invisible. You move your unit in clar field and it stop. You are thinking WTH? Try to move your second unit in adjasted tie and it is attaking something? End of game.

Useally now we are expect from game to have major bugs fixed at time expancion come in. It seems not the case, So, question, are this problems fixed in Gods and kings?
 
2) Invisible units. Some time some of AI units become invisible. You move your unit in clar field and it stop. You are thinking WTH? Try to move your second unit in adjasted tie and it is attaking something? End of game.

Invisible units I've seen. ;-) No really. Sometimes I want to move somewhere and I can't because the hex is occupied but it's only visible due to the info popup on the right corner.

Once I had one of my units move into the FOW and only to appear from it after it continued to move next turn.

But these both problems are annoying but not gamebreaking. It doesn't happen to often, though it happens always late game I think.

A slowdown does not happen. At least I think so. Slowing down because of many units being on the field late game seems normal to me.
 
Some problems are fixed, some problems are created. I think the general consensus is definitely that G&K is far less buggy than Vanilla.
 
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