bcaiko
Emperor
Folks -
Since the technology/culture eras in Civ6 process so quickly, I can't help but wonder if early era unique units are basically useless compared to later era units.
Here's my logic: By the time you're able to build enough of the early UUs to make a difference, the AI has already moved on in eras and population. Cities - what you're probably after - will be more difficult, maybe impossible, to take. And unlike in Civ5, UUs don't keep their unique attributes when promoted. An awesome Jaguar could become awesome Jaguar Infantry in the late game. A potentially awesome Eagle Warrior gets promoted to....just a Swordsman. There's no opportunity to snowball, and the game progressing so rapidly seems to make early UUs completely outclassed by mid and late game uniques that are more viable to stick around.
What do you think? Does the current structure of the game create a bias against early UUs?
Since the technology/culture eras in Civ6 process so quickly, I can't help but wonder if early era unique units are basically useless compared to later era units.
Here's my logic: By the time you're able to build enough of the early UUs to make a difference, the AI has already moved on in eras and population. Cities - what you're probably after - will be more difficult, maybe impossible, to take. And unlike in Civ5, UUs don't keep their unique attributes when promoted. An awesome Jaguar could become awesome Jaguar Infantry in the late game. A potentially awesome Eagle Warrior gets promoted to....just a Swordsman. There's no opportunity to snowball, and the game progressing so rapidly seems to make early UUs completely outclassed by mid and late game uniques that are more viable to stick around.
What do you think? Does the current structure of the game create a bias against early UUs?