FXS_Sar
Firaxian
- Joined
- Jul 22, 2024
- Messages
- 128
Introducing Abbasid! Unified by the new religion of Islam, the early Arab caliphates expanded rapidly across the Mediterranean and eastward into Persia. In this world, Baghdad, the capital of the Abbasid dynasty, thrived as a center of learning and culture. Arab scholars advanced astronomy and mathematics, philosophy and art - until, like the fall of night, the Mongols appeared on the eastern horizon.
Attributes:
Scientific
Cultural
Unique Ability:
Medina: Receive Gold for each Rural Population of the City when you create a Specialist. Effect scales with Game Speed.
Unique Infrastructure:
- Ulema: Unique Quarter. Adds Science to all Specialists in this city.
- Madrasa: Unique Building. Science Base. Science adjacency for Quarters and Science Buildings.
- Mosque: Unique Building. Happiness base. Happiness Adjacency for Culture Buildings and Culture Adjacency for Happiness Buildings. Unlocks the ability to found a Religion.
Unique Civilian Unit:
Ālim: Unique Great Person Unit. Can only be built in Cities with an Ulema, and the specific Ālim received is random. Each Ālim can only be received once. Cost increases per Ālim built. (Check the game guide for possible Ālim units!)
Unique Military Unit:
Mamluk: Unique Cavalry Unit. When Stationed in or Occupying a Settlement, receive increased Combat Strength for every Urban Population in this Settlement.
Associated Wonder:
House of Wisdom: Adds Science. Gain a set number of Relics. Increased Science on Great Works. Has a set number of Great Works slots. Must be built adjacent to an Urban tile.
Starting Biases:
Camels
Coast
Check out the full game guide for more info & civic trees: https://civilization.2k.com/civ-vii/game-guide/civilizations/abbasid/
Moderator Action: Short video, currently only on Twitter:
Attributes:
Scientific
Cultural
Unique Ability:
Medina: Receive Gold for each Rural Population of the City when you create a Specialist. Effect scales with Game Speed.
Unique Infrastructure:
- Ulema: Unique Quarter. Adds Science to all Specialists in this city.
- Madrasa: Unique Building. Science Base. Science adjacency for Quarters and Science Buildings.
- Mosque: Unique Building. Happiness base. Happiness Adjacency for Culture Buildings and Culture Adjacency for Happiness Buildings. Unlocks the ability to found a Religion.
Unique Civilian Unit:
Ālim: Unique Great Person Unit. Can only be built in Cities with an Ulema, and the specific Ālim received is random. Each Ālim can only be received once. Cost increases per Ālim built. (Check the game guide for possible Ālim units!)
Unique Military Unit:
Mamluk: Unique Cavalry Unit. When Stationed in or Occupying a Settlement, receive increased Combat Strength for every Urban Population in this Settlement.
Associated Wonder:
House of Wisdom: Adds Science. Gain a set number of Relics. Increased Science on Great Works. Has a set number of Great Works slots. Must be built adjacent to an Urban tile.
Starting Biases:
Camels
Coast
Check out the full game guide for more info & civic trees: https://civilization.2k.com/civ-vii/game-guide/civilizations/abbasid/
Moderator Action: Short video, currently only on Twitter:
Last edited by a moderator: